Non-Submitted Cards PT. 2

Go down

Non-Submitted Cards PT. 2 Empty Non-Submitted Cards PT. 2

Post by DIGITAL on Tue May 24, 2011 7:56 am

Dissregard the image code at the end


|Ares' Black Assassin|0|Greek|Warrior/Tuner|Dark|2||500|400|When this monster is sent to the graveyard you can special summon one Assassin monster from your graveyard, except Ares' Black Assassin.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/hgsdsgdgds.png|

|Ares' Blue Assassin|0|Greek|Fiend/Tuner|Water|2||500|300|When this monster is sent to the graveyard you can special summon one Assassin monster from your graveyard, except Ares' Blue Assassin.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/gfbbgfhfghdd.jpg|

|Ares' Dragon Metalus|0|Greek|Dragon/Fusion/Effect|Fire|12||5000|5000|"Ares' Vulture" + "Ares' Warrior Colonus"
When this monster is Fusion Summoned the Fusion Material Monsters are removed from play. This monster gains ATK equal to 100x the number of monsters with "Ares'" in its name, removed from play.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Dragons/vgfdsfas.png|

|Ares' Green Assassin|0|Greek|Fiend/Tuner|Earth|3||500|500|When this monster is sent to the graveyard you can special summon one Assassin monster from your graveyard, except Ares' Green Assassin.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/ghjcvgchyjh.png|

|Ares' Guardian %231|0|Greek|Fiend/Tuner|Fire|3||1900|0|When this card is removed from play, special summon one "Ares' Guardian %232" from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/096096857.jpg|

|Ares' Guardian %232|0|Greek|Fiend/Tuner|Fire|5||3000|0|When this card is removed from play, special summon one "Ares' Guardian %233"from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/285118710.jpg|

|Ares' Guardian %233|0|Greek|Fiend/Tuner|Fire|7||3500|0|When this card is removed from play, special summon one "Ares' Guardian %234"from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/656264215.jpg|

|Ares' Guardian %234|0|Greek|Fiend/Tuner|Fire|10||4000|0|When this card is removed from play, special summon one "Ares' Guardian %235"from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/357851704.jpg|

|Ares' Guardian %235|0|Greek|Fiend/Tuner|Fire|12||5000|0|When this card is removed from play, special summon one "Greek God Ares"from your extra Deck, ignoring summoning conditions. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/376193267.jpg|

|Ares' Lord Assassin|0|Greek|Fiend/Synchro/Effect|Dark|10||4000|3500|3 Tuners + 2 or more Non-Tuners
Once per turn you can send the top card of your deck to the graveyard to send one monster on the field to the graveyard.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/bguygvjyu.jpg|

|Ares' Moonlight Assassin|0|Greek|Warrior/Fusion/Effect|Fire|7||3200|2300|Ares' White Assassin + Ares' Black Assassin
When your opponent summons a monster in face down defense position automatically destroy that monster with out activating that monsters effect or doing damage calculations.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/bvghvghvghvkjnk.png|

|Ares' Necromancer|0|Greek|Spellcaster/Synchro/Effect|Dark|8||2500|2500|1 tuner + 1 or more non-tuners
Once per turn, during your main phase 2, you can special summon one Mirage mirage monster from your hand. If there are two or more Mirage monsters on the field you can sacrifice 2 of them to deal 1000 Direct Damage to your opponents Life Points.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/bfdsafdsDFS.png|

|Ares' Prisoner|0|Greek|Beast Warrior/Effect|Dark|1||0|0|This card can not be normal summoned, this card can only be special summoned by the effect of a monster. The Base ATK of this monster is 500 X the number of Battle Counters on it.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/fvfhgycdhgjych.jpg|

|Ares' Red Assassin|0|Greek|Fiend/Tuner|Fire|2||500|300|When this monster is sent to the graveyard you can special summon one Assassin monster from your graveyard, except Ares' Red Assassin.|http://fc01.deviantart.net/fs25/f/2008/152/b/8/b82b071c00f8e68209f841e9de10bbc5.jpg|

|Ares' Sunshine Assassin|0|Greek|Machine/Fusion/Effect|Fire|7||3200|2500|Ares' White Assassin + Ares' Red Assassin
Once per turn, while this monster is face up on the field, remove 5 Battle Counters from the field to deal 1000 Direct damage to your opponent.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/vdfsfgdsfagd2.png|

|Ares' Vulture|0|Greek|Winged Beast/Effect|Fire|5||1500|1700|When this card is summoned, at a cost of 500 life points, look at the top five cards of the opponets deck and put them in an order you want.|http://images.yugiohcardmaker.net/185013/139116899.jpg|

|Ares' Warrior Aquilian|0|Greek|Beast-Warrior/Synchro/Effect|Water|6||2500|2300|1 Tuner + 1 or more Non-Tuners
Once per turn, remove all battle counters off the field.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/bhjgvdsg.png|

|Ares' Warrior Colonus|0|Greek|Warrior/Synchro/Effect|Fire|8||2500|1500|2 tuner monsters + 1 non tuner monster
This monster gains 500 ATK for every Battle Counter on it. Remove all counters off this monster (Min. 10) to deal 1000 direct damage to your opponents life points.|http://images.yugiohcardmaker.net/185013/287697733.jpg|

|Ares' Warrior Cothinus|0|Greek|Warrior/Tuner|Dark|4||1200|0|This monster can not be selected as an attack target, unless in Defense position.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/dfvdgvdsv.jpg|

|Ares' Warrior Heatrus|0|Greek|Fiend/Synchro/Effect|Fire|8||2900|2500|2 tuner + 1 or more non-tuners
Once per turn, during your main phase 2, you can special summon one Mirage Beast. If there are two or more Mirage Beasts on the field you can sacrifice 2 of them to deal 1000 Direct Damage to your opponents Life Points.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/fsgasgsaf.png|

|Ares' White Assassin|0|Greek|Fiend/Tuner|Wind|3||500|0|When this monster is sent to the graveyard you can special summon one Assassin monster from your graveyard, except Ares' White Assassin.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/vhgcffgcxhfnty.jpg|

|Battle Formation Charge|0|Greek|Spell Card|Spell||Counter|||Activate this card when a Battle Counter is placed on an opponents monster. Pay 1000 Life Points and destroy all monsters with Battle Counters on them.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/bhjdagsdfds.jpg|

|Battle Formation Defensive Position|0|Greek|Spell Card|Spell||Continuous|||Activate this card when all monsters on your side of the field are in defense position. Remove all Battle Counters off your monsters and increase all your monsters DEF by 100 X the number of Counters removed.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/gdhhdfsgdfs.jpg|

|Battle Formation Surprise Attack|0|Greek|Spell Card|Spell||Quick-Play|||Activate this card when your opponent has at least one face down monster. Place 5 Battle Counters on all of your opponents face down monsters. |https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/vbdfhjvdfgds.jpg|

|Battle Rejuvenation|0|Greek|Spell Card|Spell||None|||Remove all Battle Counters off monsters that you control and gain life points equal to 100 X the number of counters removed.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/gdfgadfgdssdf.png|

|Breaking the Seal|0|Greek|Trap Card|Trap||Quick-Play|||Activate this card when a monster activates the effect of a monster. Negate the effect and destroy the effect monster.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/fgdagfdgdsgg.png|

|Call of War|0|Greek|Spell Card|Spell||Continuous|||While this card remains face up on the field place a Battle Counter on every monster that conducts a battle during your battle Phase.
|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/hfdhdjhgjfgf.jpg|

|Dark Hole Mirage, Synchro Absorption|0|Greek|Zombie/Fusion/Effect|Dark|12||0|0|1 Synchro Monster + 1 Synchro Monster
This Monster gains the effects of the Fusion Materials. This cards ATK and DEF are 1000 X the number of Synchro Monsters Removed from Play.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/EN006.png|

|Flow of Energy|0|Greek|Spell Card|Spell||Continuous|||Every 5 turns that this card remains face up, each player shuffles their graveyard into their deck.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/dsfdsafdsgaf.png|

|Foolish Sacrifice|0|Greek|Trap Card|Trap||None|||Remove from play, all monsters on your side of the field with a Battle Counter on it. Send all of your opponents monsters with a Battle Counter on it to the Graveyard.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/fdbgfdgsdafsd.jpg|

|Greek God Ares|0|Greek|Divine-Beast/Synchro/Effect|Divine|12||4500|3300|2 Tuners + 2 or more Non-Tuner monsters
Once per turn you can pay 500 Life Points to special summon one Ares' Prisoner in face down Defense Position. If this monster is chosen as an Attack Target you can remove one Ares' Prisoner from play to negate the battle.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/gfdsgfdgsd.jpg|

|Heart of Battle|0|Greek|Spell Card|Spell||Field|||Increase the ATK and DEF of all "Ares" monsters by 500.|http://images.yugiohcardmaker.net/185013/840152773.jpg|

|Mirage Bat|0|Greek|Zombie/Effect|Dark|4||1200|400|This card can not be normal summoned or set. this card can only be special summoned when a Mirage Beast is sent to the graveyard.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/fdbgjdhasfgdsa.jpg|

|Mirage Beast|0|Greek|Zombie/Tuner|Dark|1||200|200|This card can not be normal summoned, this card can only be special summoned by a cards effect.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/fdsgbafdjsgsa.jpg|

|Mirage Blast|0|Greek|Spell Card|Spell||Equip|||Equip to a Mirage monster. Increase that monsters ATK by 500 for each Battle Counter on it.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/fdnksas.jpg|

|Mirage Humanoid|0|Greek|Zombie/Union|Dark|4||0|0|Once per turn, during your main phase, if you control this monster on your side of the field, you can equip it to another of your Mirage monsters as an Equip Card, OR unequip the Union equipment and special summon this card in face up Attack position. While this card is equipped to a monster by this cards effect, the equipped monster gains 500 ATK and DEF during your battle phase. (One monster can only be equipped with 1 Union Monster at a time. If the equiped monster is destroyed as a result of battle destroy this card instead.)|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/ghyjjku.jpg|

|Mirage Hydra|0|Greek|Zombie/Synchro/Effect|Water|8||4000|3000|2 Tuner + 1 or more Non-Tuners
When this monster is removed from the field and put into the Graveyard, pay 1000 Life Points to Special summon it during your next Main Phase. (This can only be done 5 times to any Mirage Hydra.)|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/fdhjkgdsh.jpg|

|Mirage Reptilian|0|Greek|Zombie/Effect|Dark|7||2700|1500|This monster can not be normal summoned or set. This monster can only be Special Summoned by removing a zombie type monster from your side of the field.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/vghcjh.jpg|

|Mirage Sorcerer|0|Greek|Zombie/Effect|Dark|6||200|200|During your Main Phase 2 you can remove all Battle Counters off of one of your opponents monsters. Deal Direct Damage to your opponent equal to 500 X the number of Battle Counters removed.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/fdsfsfsa.png|

|Mirage Summoner|0|Greek|Zombie/Fusion/Effect|Dark|8||?|?|Mirage Warrior + Mirage Sorcerer
When this monster is selected as an attack target place one "Battle Counter" on the attacking monster. Once per turn remove "Battle Counters" off the field. (Max 12) Special summon one "Mirage" monster who's level is equal to the number of counters removed. This monsters base ATK and DEF are 500 x the number of "Battle Counters" on the field.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/titan1.jpg|

|Mirage Swarm|0|Greek|Spell Card|Spell||None|||Shuffle all cards on your field, hand, and Graveyard, into your Deck. Draw cards until you have 5 Mirage Monsters. Every other monster is removed from play and Special Summon all 5 Mirage Monsters in your hand.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/vsbfjhgdfsbhds.jpg|

|Mirage Warrior|0|Greek|Zombie/Effect|Dark|5||1400|400|When this card is Tribute Summoned, add one Mirage monster from your graveyard to your hand.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/ndskjgfSDF.png|

|Seal of Battle|0|Greek|Spell Card|Spell||Field|||As long as this card remains on the field, neither player can play Summon, Set or activate the effects of Monster, Spell or Trap Cards. Every Spell and Trap Card on the field (except this card) are sent back to their owners hand. When either player controls no cards on their side of the field, this card is removed from play.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/13342756.jpg|

|Summoning of Evil|0|Greek|Spell Card|Spell||Ritual|||This card is used to ritual summon "Twin of Destruction Deimos" and "Twin of Destruction Phobos". When they are summoned both players graveyards are removed from play. (This card can only be activated if there is a Greek God Ares on the field.)|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Demons/bhjyuvgjuk.jpg|

|The Rush of War|0|Greek|Spell Card|Spell||Field|||When Fusion Material Monsters on the field, listed on a Fusion Monster, have one or more Battle Counters on them. Send the Fusion Material Monsters to the Graveyard to Fusion Summon that Fusion Monster from your Extra Deck. The battle Counters on the Fusion Material Monsters are then placed on the Fusion Monster.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/vghvhg.jpg|

|Tribute for the Warrior Lord|0|Greek|Spell Card|Spell||Continuous|||Once per turn, remove one monster you control from play. If you control no monsters on your side of the field, destroy this card.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/ETC/vyjcfvghm.png|

|Twin of Destruction Deimos|0|Greek|Spellcaster/Ritual/Effect|Fire|6||3000|1000|This monster can only be Ritual Summoned by the Spell Card "Summoning of Evil". When your opponent normal summons a monster you can sacrafice 1000 life points to remove it from play. If a Monster were to chose this Monster as an Attack Target you can remove 3 Battle Counters from anywhere on the field to negate the battle.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/chcfghnm.png|

|Twin of Destruction Phobos|0|Greek|Spellcaster/Ritual/Effect|Fire|6||2000|3000|This monster can only be Ritual Summoned by the Spell Card "Summoning of Evil". When a monster is set in defensive position while this card remains face up on the field, it is removed from play. When a monster is removed from play while this card is face up on the field you can special summon one Mirage monster from your graveyard.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/uiguhjgjvj.png|



Last edited by sǝןnɹʍʇp on Wed May 25, 2011 9:22 pm; edited 1 time in total
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Seattleite on Tue May 24, 2011 10:57 am

Yay, more cards to review Very Happy

The Assassins are very OP'd, they make infinite field presence / tribute fodder.

Metalus needs something like "The fusion materials must be the correct ones". Otherwise it's a 5000 + ATK that's too easy to summon.

The guardians (%231? huh?) have many problems. They all have massive ATK for their level, are beatdown tuners with good effects, and are broken with Thunder Baboon (remove them from the deck, summon 4000 beatstick) Plus the 4000 ATK one is still a 2 tribute monster....

Ares' Lord Assassin is a pretty cool boss monster.


Ares' Moonlight Assassin is OP'd, it has 3200 ATK and 2 fusion materials which SS each other, plus there's no limits to using Ruby Chameleon in the fusion too. With its massive ATK it also prevents your opponent from setting anything, allowing you to do great amounts of damage turn after turn.

Ares' Prisoner is an interesting card, idk how fast you get battle counters so i can't judge it's balance. But it's creative.

Ares' Sunshine Assassin again has too much ATK for not having restrictions on fusion materials (and for having THOSE fusion materials) but the effect is balanced.

Ares' Vulture is an amazing control card. Would be tons of fun to play Very Happy

Aquilian doesn't make sense, why use it when you can use Sunshine Assassin for damage?

Ares' Warrior Cothinus could be OP'd, if it has the ruling of Earthbound Immortals (if it's the only monster you control your opponent can't attack) that's just too much stall for a low level tuner. If it was like Guardian Kay'est (attack directly if only monster) that would be ok.

Ares' Warrior Heatrus needs OCG. First, SS from where? Second, it's tribute not sacrifice.

Battle Formation Charge - Good card, but Counter spells don't exist...



-------will finish later--------
Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 25
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Anime Girl References on Wed May 25, 2011 5:17 pm

The cards are a bit close together.
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 28
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by ALiCE'S EMOTiON on Thu May 26, 2011 5:43 am

Seattleite wrote:
The Assassins make infinite field presence / tribute fodder.
This ='s bad for game

_________________
Because I can
ALiCE'S EMOTiON
ALiCE'S EMOTiON

Posts : 686
Join date : 2010-10-27
Age : 27
Location : Ohio

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by CNo.101 S.H.Death Knight on Thu May 26, 2011 7:11 am

WereLord wrote:
Seattleite wrote:
The Assassins make infinite field presence / tribute fodder.
This ='s bad for game

well it's worth a tries, i i have to read the part where it contain "infinite" possibility lol

although refueling and other spell cards can recycle them and nourish your hand with those assassins in the graveyard.

ugh... too much cards to reads i was only able to stop at "battle" spells

ares' guardians are Oped in stats too much power though their effect seem fine but it just that the stats is too much an advantage. seriously there too much tuner and not enough non-tuner though :/

the assassin is quite credible to block out many attacks, it can block out 15 attack at max due to the special summoning ability, i guess this is where sea is concern about, this archetype or so have a high potential of breaking the game atm

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 30
Location : Where the seven waves were born

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by DIGITAL on Thu May 26, 2011 8:28 am

i am doing major edits to Assassins, skip them and go onto Warriors and Mirage
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by ALiCE'S EMOTiON on Fri May 27, 2011 2:57 am

WTF are these?:

|Ares' Guardian %231|0|Greek|Fiend/Tuner|Fire|3||1900|0|When this card is removed from play, special summon one "Ares' Guardian %232" from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/096096857.jpg|

|Ares' Guardian %232|0|Greek|Fiend/Tuner|Fire|5||3000|0|When this card is removed from play, special summon one "Ares' Guardian %233"from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/285118710.jpg|

|Ares' Guardian %233|0|Greek|Fiend/Tuner|Fire|7||3500|0|When this card is removed from play, special summon one "Ares' Guardian %234"from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/656264215.jpg|

|Ares' Guardian %234|0|Greek|Fiend/Tuner|Fire|10||4000|0|When this card is removed from play, special summon one "Ares' Guardian %235"from your hand or Deck. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/357851704.jpg|

|Ares' Guardian %235|0|Greek|Fiend/Tuner|Fire|12||5000|0|When this card is removed from play, special summon one "Greek God Ares"from your extra Deck, ignoring summoning conditions. Once per turn, while this card remains face up on the field, place 1 Battle Counter on every monster on the field.|http://images.yugiohcardmaker.net/185013/376193267.jpg|

They are all redicoulusly OP'ed in ATK and effects
Note: it very easy to RFG Fire monsters because of cards like Flame Wheel

_________________
Because I can
ALiCE'S EMOTiON
ALiCE'S EMOTiON

Posts : 686
Join date : 2010-10-27
Age : 27
Location : Ohio

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by DIGITAL on Fri May 27, 2011 5:44 am

i said that i am going to fix those, please review the rest
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Anime Girl References on Fri May 27, 2011 6:46 pm

|Summoning of Evil|0|Greek|Spell Card|Spell||Ritual|||This card is used to ritual summon "Twin of Destruction Deimos" and "Twin of Destruction Phobos". When they are summoned both players graveyards are removed from play. (This card can only be activated if there is a Greek God Ares on the field.)|


As in paying a 6 level tribute summons either of them or both? And nuking the entire graveyard on summon seems nice but somewhat overkill in some manner if it summons both.

|Twin of Destruction Deimos|0|Greek|Spellcaster/Ritual/Effect|Fire|6||3000|1000|This monster can only be Ritual Summoned by the Spell Card "Summoning of Evil". When your opponent normal summons a monster you can sacrafice 1000 life points to remove it from play. If a Monster were to chose this Monster as an Attack Target you can remove 3 Battle Counters from anywhere on the field to negate the battle.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/chcfghnm.png|

I fixed the wording.
|Twin of Destruction Deimos|0|Greek|Spellcaster/Ritual/Effect|Fire|6||3000|1000|This monster can only be Ritual Summoned by the Spell Card "Summoning of Evil". When your opponent normal summons a monster you can pay 1000 life points to remove it from play. If a Monster were to select this card as an attack target you can remove 3 Battle Counters from anywhere on the field to negate the attack.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/chcfghnm.png|

A level 6 monster with 3000 ATK? I do not approve simply on that. Next to being able to kill off a Normal Summon for only 1000 LP seems like too much control over the field, even if it doesn't negate the summon. We can barely special summon cards in this CCG to backup the loss of the Normal Summon. Too powerful for a level 6.

|Twin of Destruction Phobos|0|Greek|Spellcaster/Ritual/Effect|Fire|6||2000|3000|This monster can only be Ritual Summoned by the Spell Card "Summoning of Evil". When a monster is set in defensive position while this card remains face up on the field, it is removed from play. When a monster is removed from play while this card is face up on the field you can special summon one Mirage monster from your graveyard.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/uiguhjgjvj.png|

Fixed wording
|Twin of Destruction Phobos|0|Greek|Spellcaster/Ritual/Effect|Fire|6||2000|3000|This monster can only be Ritual Summoned by the Spell Card "Summoning of Evil". When a monster is in Defense Position, it is removed from play. When a monster is removed from play while this card is face up on the field, you can special summon one "Mirage" monster from your graveyard.|https://2img.net/h/i825.photobucket.com/albums/zz178/JazinKay/Warriors/uiguhjgjvj.png|

With effects that can change monsters to defense mode, this card is brutally powerful, moreso than it should be. Not only can you NOT defend against attacks, but at only 6 stars you can drop two cards to get a defense killer that forces the opponent's monsters into Attack mode and can possibly wipe the field.
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 28
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by ALiCE'S EMOTiON on Sat May 28, 2011 1:27 am

You really don't have a clue about what is acceptable for the ATK of a monster for it's Level do you?

A level 6 with 3000 ATK is just no. Not only that it has a GOOD control effect which makes it just that much more OP'ed [the Ritual]

A level 8 synchro with 4000 ATK almost no matter what is OP'ed then it haz an Effect that is benifical.

once agin the monsters work TOO good together and honestly alot or key cards in this if they were in the TCG would either be Banned or limited as it is right now no doubt

_________________
Because I can
ALiCE'S EMOTiON
ALiCE'S EMOTiON

Posts : 686
Join date : 2010-10-27
Age : 27
Location : Ohio

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Anime Girl References on Sat May 28, 2011 2:59 am

WereLord wrote:once agin the monsters work TOO good together and honestly alot or key cards in this if they were in the TCG would either be Banned or limited as it is right now no doubt


:/

People said the same thing about Gyzarus and Heraklinos for the GBs, and Lumina, Wulf and Lyla for the Lightsworns, and Gale and Sirocco for the Blackwings etc.

I don't think it's that the deck working too well with itself is the problem (that's a sign of a well-made deck), it's that the effects are too strong and costs/conditions are too easy to fill. Judging from the cards posted, I could easily get 12 Battle Counters on the field use the Ritual twins to swing for 5000+ damage on the first turn by removing nearly everything the opponent controls from play, and nuking the Graveyard so out of field defense can't even stop them....on the first turn. Decks should not be able to do that in 1 turn here since from what Sea explains, he doesn't want a Tier X1 deck here like Tele-DAD or DmoCTurbo to dominate the game and end games in 3 turns or less on average.
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 28
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Seattleite on Sat May 28, 2011 11:11 am

Has anyone reviewed the Mirages?

Mirage Bat needs to specify where it's SS from, and it isn't so useful right now as a 1200 ATK nomi.

Beast, Blast and Humanoid aren't terribly useful either.

Hydra is an OP'd Level 8 4000 ATK Synchro because it's a Level 8 4000 ATK synchro. That also revives itself.

Reptilian has too much ATK for only swarming a zombie + dropping this

Mirage Sorcerer is very very weak. A level 6, 200/200 with a small burn effect only usable on main phase 2? Battle Counters apparently are hard to come by anyway, so i would suggest, like making it a level 4 with wayy more ATK or something.

Mirage Summoner is interesting, although with 500 ATK per battle counter it probably won't survive more than 1 turn. Also you have to specify where you summon the monsters from.

Mirage Swarm - just...no.

Mirage Warrior needs more ATK, or just include "Summoned" so it can be searched with Corrupted Clown.

Seal of Battle - I commend you for an interesting lock card, but this is OP'd too, you can have a Direct Attacker (with enough ATK) and you win, no questions asked. Or you can stall it out with Nightmare Eater.



Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 25
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by DIGITAL on Sat May 28, 2011 3:14 pm

i literally made these cards 2 years ago and have NOT edited them since.
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Anime Girl References on Sat May 28, 2011 9:18 pm

sǝןnɹʍʇp wrote:i literally made these cards 2 years ago and have NOT edited them since.
You should fix them up a bit.
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 28
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by DIGITAL on Sun May 29, 2011 12:31 am

that is what i am currently doing, ill post the refined ones soon

Thank you for reviews!
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by ALiCE'S EMOTiON on Sun May 29, 2011 4:47 am

Darkest Hour wrote:
WereLord wrote:once agin the monsters work TOO good together and honestly alot or key cards in this if they were in the TCG would either be Banned or limited as it is right now no doubt


:/

People said the same thing about Gyzarus and Heraklinos for the GBs, and Lumina, Wulf and Lyla for the Lightsworns, and Gale and Sirocco for the Blackwings etc.
And for their times and even now cards that go to each of these decks are limited and with reason

Darkest Hour wrote:
I don't think it's that the deck working too well with itself is the problem (that's a sign of a well-made deck), it's that the effects are too strong and costs/conditions are too easy to fill. Judging from the cards posted, I could easily get 12 Battle Counters on the field use the Ritual twins to swing for 5000+ damage on the first turn by removing nearly everything the opponent controls from play, and nuking the Graveyard so out of field defense can't even stop them....on the first turn.
Not all these monsters are ment to be in the same deck. You can make multiple decks out of the cards posted without a problem

Darkest Hour wrote:
Decks should not be able to do that in 1 turn here since from what Sea explains, he doesn't want a Tier X1 deck here like Tele-DAD or DmoCTurbo to dominate the game and end games in 3 turns or less on average.
X1 are WAY too slow for that. [TRUST ME I've tested them] And anyways these cards could do this VERY easily. So don't drag the X1 into this.


_________________
Because I can
ALiCE'S EMOTiON
ALiCE'S EMOTiON

Posts : 686
Join date : 2010-10-27
Age : 27
Location : Ohio

Back to top Go down

Non-Submitted Cards PT. 2 Empty Re: Non-Submitted Cards PT. 2

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum