Card Submissions for QREV (Need to narrow down)

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Card Submissions for QREV (Need to narrow down) Empty Card Submissions for QREV (Need to narrow down)

Post by DIGITAL on Thu Mar 14, 2013 10:05 am

Nightmare Elemental
Dark/Fairy/3/?/?
This monster inflicts piercing damage. This monsters ATK and DEF is equal to 200x the number of monster cards in your graveyard. During your Stand-by phase Mill 2.

Chilling Blast
Normal Spell
Both players mill 3 cards. During your Stand-by Phase while this card is in your graveyard you can pay 1000 Life Points to activate it and then banish it.


Natural Selection
Normal Spell
Pay 500 life points to reveal the top 4 cards of your deck. Add 1 monster card revealed to your hand and the rest to your graveyard. You cannot Special Summon a monster on the turn you activate

this card. During your Stand-by phase while this card is in your graveyard you can pay 800 Life Points to activate it and then banish it.

Soul Eating Ghoul
Dark/Zombie/7/?/?
This monster can be special summoned from your hand or graveyard by banishing 4 monsters from your graveyard. This cards ATK and DEF are equal to 300x the number of monster cards in your graveyard.

Once per turn you can banish one monster in your graveyard to return a spell or trap card from your graveyard to your hand.

Armageddon Forcefield
Field Spell
When an opponents monster declares an attack you can mill cards equal to the opponents monsters level to negate the attack. If you have less than 15 cards in your deck destroy this card.

Graveborn Crab
Beast/Light/3/1200/1400
Twice per turn, when a spell card is activated: target player Mills 2; if a spell card was milled by this effect, add it to its owners hand.

Never Ending Ritual
Continuous Spell
During the turn players Stand-by phase, they must either pay 200 Life Points or Mill 1.

Shadowed Knight
Dark/Warrior/5/?/?
This monster cannot be Special Summoned except by its own effect. When this card is sent from your Deck to the Graveyard Special Summon it. This cards ATK and DEF are equal to the number of monster

cards in your graveyard x250.

Ghoul Hound
Dark/Beast/4/?/?
This monsters ATK and DEF are equal to the number of monster cards in your graveyard x200. If this card is sent to the graveyard, you can banish this card instead to search your deck for a monster

card and send it to your graveyard.

Dimensional Thrasher
Light/Warrior/6/?/?
This monsters ATK and DEF are equal to the number of monster cards in your graveyard x300. Once per turn you can skip your draw phase to send 1 card from your hand, banished pile, or top of your

deck, to the graveyard; this card cannot declare an attack on a turn you activate this effect.

Cursed Tree
Earth/Zombie/12/3000/3000
This cards level is decreased by 1 for each monster card in your graveyard.

Gift from the Dead
Quick-play Spell
Gain 250 Life Points for each monster card in your graveyard. During your Stand-by Phase while this card is in your graveyard you can pay 500 Life Points to activate it and then banish it.

Dream Entrapmemt
Trap
Activate this card when a monster declares an attack. The target monster cannot activate effects, be targeted by the effects, declare an attack, or change battle position. The targeted monster

gains the following effect "Once per turn, during their stand-by phase, the owner of this card must pay 200 Life Points or Mill 1".

Inter-Dimensional Trade
Spell Card
Both players draw cards equal to the number of monster cards in their own graveyard (Max 3), then discards cards equal to their number of banished monsters. Any non-monster card discarded by this

effect is Banished instead.

Dimension Swap
Spell Card
Target up to 5 of your Banished monster cards and an equal number of Spell/Trap cards in your graveyard. Send the Monster cards to your graveyard and Banish the Spell/Trap cards.

Blunt Force Trauma
Equip Spell Card
Equipped monster looses ATK and DEF equal to 250x the number of Monster cards in your graveyard.

Morbid Battleaxe
Equip Spell
The equipped monster gains 100 ATK and DEF for each monster in your graveyard. Once per you can have target player Mill 2.

Forbidding Tresspass
Quickplay Spell
Pay 500 Life Points to Negate the Summon of a monster and destroy it, target player Mills cards equal to the destroyed monsters level. During your Stand-by Phase while this card is in your

graveyard you can pay 750 Life Points to activate it and then banish it.

Blood Cronarch
Fire/Spellcaster/3/1300/1250
When this monster is summoned, return target spell or trap card from your graveyard to your hand.

Curse of the Damned
Continuous Spell
When this card is activated target one player. During the target player's Stand-by phase they Mill 2.

Rise
Spell Card
This card can only be activated if you have 5 or more monsters in your graveyard. Return target monster in your graveyard to your hand and target monster on the field to its owners hand.

Search of Denial
Normal Spell
Declare one card name then reveal the top 4 cards of your deck. Add any cards with the declared name to your hand and the rest to the graveyard.

Demonic Whispers
Quickplay Spell
Reveal the top 2 cards of your deck. Your opponent chooses one to send to your graveyard and add the other to your hand.

Energy Scour
Trap
Target player Mills 3.

Recurring Nightmares
Normal Spell
Declare one type of card (Monsteer, Spell, or Trap), return up to 5 cards of the declared type from your graveyard to your hand, then pay 200 Life Points for each card. At the end of your turn

discard all returned cards that are still in your hand. During your Stand-by phase while this card is in your graveyard you can pay 1500 Life Points to activate it from your graveyard and then

banish it.

Mummy Warrior
Dark/Zombie/3/1000/1200
When this monster is summoned target player Mills 4.


Last edited by SoulFire on Thu Mar 14, 2013 11:07 am; edited 1 time in total
DIGITAL
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Card Submissions for QREV (Need to narrow down) Empty Re: Card Submissions for QREV (Need to narrow down)

Post by Anime Girl References on Thu Mar 14, 2013 10:52 am

Armageddon Forcefield quickly becomes not useful, and there is no need to use more than 1.

Neverending Mill seems forgettable.

Shadowed Knight seems like a weaker version of Wulf, Lightsworn Beast. If you have it real ATK and DEF, and added the ATK gain as a side-effect it would be great.

It takes 1/4 of your deck to be in the Graveyard for Ghoul Hound to have 1000 ATK/DEF.

Dimensional Thrasher shouldn't be prevented from attacking for sending 1 card.

Cursed Tree is a lot like the Withering Flower of Despair.

Gift from the Dead seems like it would do better as a Continuous Spell instead of a Quick-Play "Flashback" style card.

Inter-Dimensional Trade sounds awesome with Witch's Void.

^ Same with Dimension Swap.

Morbid Battleaxe is good.

Blood Cronarch has a similar effect to Dark Magician of Chaos, where it can add the Spell Card that Special Summoned it from the Graveyard to the hand, and repeat indefinitely. Could possibly become an OTK.

Curse of the Damned seems okay. Needs to be spelled "Standby Phase".

Rise seems pretty good.

Search of Denial is okay.

Demonic Whispers is okay.

Energy Scour isn't very good. It's like a weaker version of Needlebug Nest.

Blunt Force Trauma could destroy monsters whose ATK/DEF hit 0.

Mummy Warrior could use another effect.

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