Blazing through the galaxyyyy

Go down

Blazing through the galaxyyyy Empty Blazing through the galaxyyyy

Post by EMSOUP on Thu Feb 28, 2013 6:10 am

Calamity-Class Galaxy Destroyer, Arhavolos
*12 Machine/Fusion/Effect WIND 3740/2760
4 Machine-type monsters
Must first be fusion summoned and can only be fusion summoned by banishing the above fusion materials from your hand or field. When this card is Fusion Summoned, banish all face-up spell/trap cards on the field. Once per turn, you can banish 1 Machine-type monster from your graveyard to destroy 1 face-up card on the field. As long as this card is face-up on the field, set cards cannot be activated and your opponent cannot set any card. When this card destroys a monster by battle, you can discard 1 card to special summon the destroyed monster to your side of the field in DEF position.

Interstellar Matter Collector, Irisvael
*4 Machine/Effect WIND 1230/470
When this card is summoned, add 1 of your banished Machine-type monster to your hand. Once per turn, you can banish 2 Machine-type monsters from your graveyard and discard 1 card to add 1 Machine-type monster from your deck.

Combat Class Space Vessel, Rivaeris
*4 Machine/Effect WIND 1010/700
When this card is summoned, you can return 2 of your banished Machine-type monster to your deck to have this card gains 990 ATK. When this card inflicts battle damage to your opponent, you can reveal 1 Machine-type monster in your hand to send 1 Machine-type monster from your deck to your graveyard.

Maintenance Vessel, Armadetair
*4 Machine/Effect WIND 0/2110
If you control 2 or more face-up Machine-type monster, you can special summon this card from your hand. Once per turn, you can shuffle 3 Machine-type monster from your graveyard or banished pile to the deck then draw 1 card.

Galaxy Explorer, Arlarideon
*4 Machine/Effect Wind 1720/1420
When this card declares an attack, you can send the top 5 cards of your deck to the graveyard. If this card is banished by or for the effect of a face-up Machine-type monster you control or a spell/trap card that designate a Machine-type monster, special summon this card during your next standby phase.

The Light that Shines Across the Galaxy, Maeter Wreusriete
Continuous Spell Card
If you control no monsters during either player's turn, you can special summon this card as a monster (WIND Machine/effect *8 2630/2530) until the end phase by paying 1280 life points but you cannot summon another monster during this turn. Once per turn, you can add 1 of your banished Machine-type monster to your hand. Once per turn, you can discard 1 Machine-type monster to special summon 1 level 6 or lower Machine-type monster from your hand, ignoring its summoning condition.

Hyperspace Overdrive
Quick-play Spell Card
Banish a machine-type monster you control and 2 Machine-type monster in your graveyard, then destroy 1 card on the field. During your next Standby Phase, special summon it back to your side of the field. It gains 800 ATK and can attack your opponent directly this turn.

Reactor Overload
Trap Card
Activate if you control only 1 face-up Machine-type monster. Round its ATK to the nearest thousand, then increase the monster’s ATK by 1500. It can attack your opponent directly this turn and it is unaffected by other card effect. During the end phase, banish all monsters you control, and then draw 1 card.


Last edited by EMSOUP on Thu Feb 28, 2013 11:05 am; edited 2 times in total
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 33
Location : Bandung, Indonesia

Back to top Go down

Blazing through the galaxyyyy Empty Re: Blazing through the galaxyyyy

Post by CNo.101 S.H.Death Knight on Thu Feb 28, 2013 7:55 am

EMSOUP wrote:Calamity-Class Galaxy Destroyer, Arhavolos
*12 Machine/Fusion/Effect WIND 3740/2760
4 Machine-type monsters
Must first be fusion summoned and can only be fusion summoned by banishing the above fusion materials from your hand or deck. When this card is Fusion Summoned, banish all face-up spell/trap cards on the field. Once per turn, you can banish 1 Machine-type monster from your graveyard to destroy 1 face-up card on the field. As long as this card is face-up on the field, set cards cannot be activated and your opponent cannot set any card. When this card destroys a monster by battle, you can discard 1 card to special summon the destroyed monster to your side of the field in DEF position.

I would very much avoid that cause you can easily OTK with 3 of this by massively thinning your Deck by 12 monsters and its effects prevent your opponent to counter this as well and deal 11+K damage even if they have a beatstick standing in your way. imo it should only be hand or field.

Interstellar Matter Collector, Irisvael
*4 Machine/Effect WIND 1230/470
When this card is summoned, add 1 of your banished Machine-type monster to your hand. Once per turn, you can banish 2 Machine-type monsters from your graveyard and discard 1 card to add 1 Machine-type monster from your deck.

the summoned effect seem fine, not sure if the second effect seem heavy or not. Although there isn't a level restriction to begin with.

Combat Class Space Vessel, Rivaeris
*4 Machine/Effect WIND 1010/700
When this card is summoned, you can return 2 of your banished Machine-type monster to your deck to have this card gains 990 ATK. When this card inflicts battle damage to your opponent, you can reveal 1 Machine-type monster in your hand to send 1 Machine-type monster from your deck to your graveyard.

seem ok

Maintenance Vessel, Armadetair
*4 Machine/Effect WIND 0/2110
If you control 2 or more face-up Machine-type monster, you can special summon this card from your hand. Once per turn, you can shuffle 3 Machine-type monster from your graveyard or banished pile to the deck then draw 1 card.

I like this one as the replenishment + draw is pretty handy, my only concern is the abuse possibility.

Galaxy Explorer, Arlarideon
*4 Machine/Effect Wind 1720/1420
When this card declares an attack, you can send the top 3 cards of your deck to the graveyard. If this card is banished from your graveyard by the effect of a face-up Machine-type monster you control, special summon this card during your next standby phase.

first effect is meh, the second effect would not work as the way you intended. As it is, it is need to be banished by the effect not for the effect so if you want to be SS when it is banished as a cost then do this way "for or by the effect of a face-up Machine-type monster you controls"

The Light that Shines Across the Galaxy, Maeter Wreusriete
Continuous Spell Card
If you control no monsters during either player's turn, you can special summon this card as a monster (WIND Machine/effect *8 2630/2530) until the end phase by paying 2560 life points but you cannot summon another monster during this turn. Once per turn, you can add 1 of your banished Machine-type monster to your hand. Once per turn, you can discard 1 card to special summon 1 level 6 or lower Machine-type monster from your hand, ignoring its summoning condition.

tbh that a bit heavy cost for just to SS it for a turn even if it is your opponent's turn. the second effect is fine the third effect should have the summoning condition omitted unless you make the discard card to be specific.

Hyperspace Overdrive
Quick-play Spell Card
Activate when a Machine-type monster you control is attacked or would be destroyed by a card effect. Negate the attack/effect then banish the Machine-type monster. During your next Standby Phase, special summon it back to your side of the field. It gains 800 ATK and can attack your opponent directly this turn.

tbh just banishing it would already help escaping the destruction, there wouldn't be a need for the negations. Also the conditions to activate it may not be needed as well if you can activate it any time of the turn.

Reactor Overload
Trap Card
Activate if you control only 1 face-up Machine-type monster. Round its ATK to the nearest thousand, then increase the monster’s ATK by 1500. It can attack your opponent directly this turn and it is unaffected by other card effect. During the end phase, banish all monsters you control, and then draw 1 card.

a potential finisher even cause Arhavolos to be 5500 attacker which could easily end the game if your opponent is around 5000 or less by the time you get this out.

the ATK and DEF will stay that way.

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 30
Location : Where the seven waves were born

Back to top Go down

Blazing through the galaxyyyy Empty Re: Blazing through the galaxyyyy

Post by EMSOUP on Thu Feb 28, 2013 10:55 am

fixed the problematic cards.

anyway, Moar Spaceships!

Trade Carrier, Dimacari
*3 Machine/Tuner/Effect Wind 1320/10
When this card is normal summoned, you can discard 1 Machine-type monster and banish 1 Machine type monster from your graveyard to add 1 Spell Card from your graveyard to your hand. When this card leaves the field, return up to 3 of your banished Machine-type monster to your graveyard.

Silverwing Thunder, Finitas
*3 Machine/Effect Wind 990/740
When this card is banished from the graveyard, draw 1 card, then discard 1 monster card. When this card is summoned, you can select 1 Machine-type monster you control. It gains 300 ATK and it cannot be destroyed by card effect until your next standby phase.

Star Eater Battle Carrier, Marlieon
*7 Machine/Synchro/Effect Wind 2450/2320
1 Machine-type tuner + 1 or more non tuner monsters
When this card is Synchro Summoned, negate the effect of all face-up cards your opponent controls until the end phase. When this card destroys an opponent monster by battle, increase your life point by 1420, then you can send 1 monster from your deck to the graveyard.

Combination Spaceship Carrier, Haptim
Rank 4 Machine/Xyz/Effect Wind 1990/2490
2 level 4 Machine-type monster
When this card is XYz summoned, send 1 Machine-type monster from your deck to the graveyard. When this card battles, you can detach 1 Xyz material from this card to draw 1 card. When this card destroys a monster by battle, banish 2 Machine-type monster from your graveyard, then special summon 1 level 4 or lower Machine-type monster from your deck. It cannot be used for a synchro, xyz, or fusion summon this turn.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 33
Location : Bandung, Indonesia

Back to top Go down

Blazing through the galaxyyyy Empty Re: Blazing through the galaxyyyy

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum