Cards. yeah
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Cards. yeah
World of Unblinking Eyes
Trap Card
Activate when a monster declares an attack. The ATK of all face-up monsters on the field is reduced to 0 until your next end phase.
Double Sword Masked Knight
*4 Warrior/effect DARK 1500/0
When this card destroys a monster by battle, draw 1 card. If it's a monster, increase this card's ATK by 500.
Greed Deluxe Combo Jar
Trap Card
This turn, if a special summoned monster is destroyed by your card effect, draw 2 cards. You can only activate 1 "Greed Deluxe Combo Jar" per turn.
Vanilla Ice Cream Truck
Continuous Spell Card
Once per turn, if you control a normal monster, you can activate one of the following effects: *Return 2 Normal monsters from your graveyard to the deck. draw 1 card. If you draw a normal monster, you can special summon it to your side of the field. *Discard 1 monster. Special summon 2 normal monsters from your deck, then send this card to the graveyard. Monsters summoned by this effect must have the same attribute and level.
Waterway Mirage
Trap Card
Activate if you control a face-up WATER monster and a field spell card. This turn, all WATER monsters you control is unaffected by your opponent's card effect and if they inflicts battle damage to your opponent, your opponent discards 1 random card from their hand. The last effect only applies to 2 monsters maximum.
Trap Card
Activate when a monster declares an attack. The ATK of all face-up monsters on the field is reduced to 0 until your next end phase.
Double Sword Masked Knight
*4 Warrior/effect DARK 1500/0
When this card destroys a monster by battle, draw 1 card. If it's a monster, increase this card's ATK by 500.
Greed Deluxe Combo Jar
Trap Card
This turn, if a special summoned monster is destroyed by your card effect, draw 2 cards. You can only activate 1 "Greed Deluxe Combo Jar" per turn.
Vanilla Ice Cream Truck
Continuous Spell Card
Once per turn, if you control a normal monster, you can activate one of the following effects: *Return 2 Normal monsters from your graveyard to the deck. draw 1 card. If you draw a normal monster, you can special summon it to your side of the field. *Discard 1 monster. Special summon 2 normal monsters from your deck, then send this card to the graveyard. Monsters summoned by this effect must have the same attribute and level.
Waterway Mirage
Trap Card
Activate if you control a face-up WATER monster and a field spell card. This turn, all WATER monsters you control is unaffected by your opponent's card effect and if they inflicts battle damage to your opponent, your opponent discards 1 random card from their hand. The last effect only applies to 2 monsters maximum.
Last edited by EMSOUP on Sat Feb 02, 2013 8:07 am; edited 2 times in total
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Cards. yeah
vanilla ice cream truck would be nuts in raymarrow.dek
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Cards. yeah
EMSOUP wrote:World of Unblinking Eyes
Trap Card
Activate when a monster declares an attack. The ATK ll face-up monsters on the field is reduced to 0 until your next end phase.
Clever I like how it has uses offensively and defensively.
Double Sword Masked Knight
*4 Warrior/effect DARK 1500/0
When this card destroys a monster by battle, draw 1 card. If it's a monster, increase this card's ATK by 500.
Good and solid.
Greed Deluxe Combo Jar
Trap Card
This turn, if a special summoned monster is destroyed by your card effect, draw 2 cards. You can only activate 1 "Greed Deluxe Combo Jar" per turn.
More multiple uses, cool.
Vanilla Ice Cream Truck
Continuous Spell Card
Once per turn, if you control a normal monster, you can activate one of the following effects: *Return 2 Normal monsters from your graveyard to the deck. draw 1 card. If you draw a normal monster, you can special summon it to your side of the field. *Discard 1 monster. Special summon 2 normal monsters from your deck. Monsters summoned by this effect must have the same attribute and level.
Last effect is a freakin' reusable rabbit, should be changed. first effect is fine.
Waterway Mirage
Trap Card
Activate if you control a face-up WATER monster and a field spell card. This tun, WATER monster you control is unaffected by your opponent's card effect and can attack directly. All damages taken by your opponent this turn is reduced by 1000.
All WATER monsters or only one? I guess it's good when you can't attack reguarly, i.e. something like Immortal Beast is on the field but in that case i'd rather run stall escapers like Driving Riptide.
Re: Cards. yeah
fixed twuck. now it sends itself to the graveyard on use.
and buffed waterway.
and buffed waterway.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
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