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Post by Anime Girl References on Sat Jan 26, 2013 9:37 pm

All or Everything
Trap/Counter
Activate this card when a card effect you control that would destroy 3 or more cards with it's effect is negated: destroy all cards on the field.

All-Out Assault
Spell/Continuous
During the end of a Battle Phase that you destroyed all monsters your opponent controls in battle, draw 1 card for every monster you destroyed.

Path of Less Destruction
Spell/Normal
Activate this card when you have 4 or more cards in your Graveyard than your opponent: draw 1 card.

Nemean Armor
Spell/Quick-Play
Activate this card when your opponent declares an attack: increase the DEF of all monsters you control by the ATK of the attacking monster. If the attack target is face-down, this effect is applied immediately when it is flipped face-up.

Despair Lightning
Spell/Normal
Banish 3 Level 6 or higher Thunder-type Monsters in your Graveyard: destroy all monsters your opponent controls.

Schrodinger's Dark Hole
Trap/Normal
All monsters on the field are treated as being destroyed, but are not removed from the field or sent to the Graveyard.

Monster Rehabilitation
Spell/Normal
Add 1 monster in your Graveyard to your hand that you destroyed with a card effect. It gains 500 ATK and DEF when it is Summoned.

Extreme Speed
Trap/Normal
Until the End Phase, all Spell and Trap Cards are treated as Spell Speed 2.

Psychedelic Haze
Trap/Continuous
Monsters that would be destroyed by battle are not sent to the Graveyard until the End Phase.

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Post by Ash on Sat Jan 26, 2013 9:57 pm

schrodingers dark hole made me laugh

kudos

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Post by Seattleite on Sun Jan 27, 2013 7:06 am

Did you happen to get the inspiration of Schrodinger's black hole from the game Elements? It's ok if you don't know what i'm talking about and think I'm a weirdo.

All-Out Assault could net you a +1 every turn. I'm iffy on it.

Nemean Armor is cool.

Extreme Speed ironically makes counter traps "slower". And it seems easier to use Catalyst Apprentice instead. If you want to chain your spells on your opponent's turn, you'd have to play it in the draw phase or something so that when the time comes, you can actually play those cards. But it could turn out to be a waste when there's nothing to chain.

Psychedelic Haze is awesome, very useful with continuous effect monsters.








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Post by EMSOUP on Sun Jan 27, 2013 11:59 am

all out assault needs a minimum of monsters destroyed imo.

Schrodinger's Dark Hole is awesome.

since in black/white extremespeed is +2 priority, i have no problems with extreme speed. maybe counter traps is going too fast they actually became slower. who knows?

and agreed with sea on psychedelic haze. its awesome.
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Post by Ash on Sun Jan 27, 2013 1:33 pm

path is a possible o/ftk feeder should another become apparent, being a generic draw with laughable conditions so i kinda dislike it on principle

monster rehabilitation and schrodingers dark hole seem like they could have practical use in angels

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Post by Seattleite on Sun Jan 27, 2013 1:46 pm

List of fun things to use with Schrodinger's Black Hole

Angels
Intensifying Flame (sangan)
Preacher of Justice (destroy 2 cards)
Shameful Artist (search a trap)
Phantasmal Puppets (Various insanity)
Greymarches (search more greymarches)
Endless Tail Eel (summon a Sea Serpent)
Eerie Wisp (destroy 1 card plus 1 extra for every other Lv1 monster you have)
Bypass Mobile Search Engine (Summon a LIGHT and synchro)
Big Shield Locker (destroy 1 card)
Insistent Ibex (No Summons for one turn)
Splaserpent (hand destruction + search a serpent)
Viruserpent (hand destruction + summon self? )


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