ACTIVATE: WEAPON SYSTEM.

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ACTIVATE: WEAPON SYSTEM.  Empty ACTIVATE: WEAPON SYSTEM.

Post by EMSOUP on Wed Jan 09, 2013 7:40 pm

|Phantasm Cannon: Absolute Zero|||Spell Card|Spell||Quick Play|||This card cannot be activated if you have a trap card in your graveyard. When this is activated, negate the effect of your opponent Spell/Trap Card but it stays on the field, then equip this card to a monster you control as an equip spell card. When the equipped monster attack, it gains 500 ATK and if the equipped monster destroys a monster by battle, destroy 1 face-up card on the field. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Reactor: Dragon Meteor|||Spell Card|Spell||Quick-play|||This card cannot be activated if you have a trap card in your graveyard. When this card is activated, discard 1 card, then destroy 1 Spell/Trap card on the field. Then, equip this card to a face-up monster you control as an Equip Spell Card. When the equipped monster attacks, destroy all cards behind the attack target. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Sword: Judgment Sword|||Spell Card|Spell||Quick-Play|||This card cannot be activated if you have a trap card in your graveyard. When this card is activated, equip this card to a monster you control as an Equip Spell Card. As long as this card remains face-up on the field, all other monster except the equipped monster must discard 1 card to declare an attack. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Orb: Treasured Sanctifier|||Spell Card|Spell||Quick-Play|||This card cannot be activated if you have a trap card in your graveyard. When this card is activated, discard 1 card, then negate the effect of a monster, then if the monster is special summoned, banish it. Then, equip this card to a monster you control as an equip spell card. The equipped monster gains 500 ATK and when the equipped monster attacks, banish up to 3 cards in your opponent graveyard. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Heart: Hell Rose|||Spell Card|Spell||Quick-Play||| This card cannot be activated if you have a set card on the field except this card. When this card is activated, negate the attack of a monster, then send the top cards of both players deck equal to the level of the monster. Then, equip this card to a monster you control. The Equipped monster gains 500 ATK and both this card and the equipped monster is unaffected by your opponent's card effect. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Parasol: Phantasmic Beauty|||Spell Card||Quick-Play|||This card can only be activated if you control 1 face-up monster and your opponent controls a monster. When this card is activated, Pay 2000 life points then send 1 face-up field spell card to the graveyard, If you do, both players reveal their hand then destroy all monsters in their hand. Then, equip this card to a monster you control. The equipped monster gains 200 ATK. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Pillar: Divine Virtue|||Spell Card|Spell||Quick-play|||This card can only be activated if your life points is less than 4001 and you control exactly 1 monster. When this card is activated, reveal your hand. For every monster cards in your hand your opponent must discard 1 monster card from their hand. If they discard 3 or more monsters, they can draw 3 cards. Destroy all monsters you control or in your hand during the end phase after this card's activation, then add 2 "Phantasm" Quick-Play Spell card from your deck to your hand.|

|Phantasm Bullet: Mind Starmine|||Spell Card|Spell||Quick-Play|||This card's activation cannot be negated by your opponent. When this card is activated, equip this card to a monster you control. If the equipped monster is attacked, destroy all face-up monsters your opponent controls, then discard 2 cards. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand.|

|Phantasm Barrier: Foam, Shadow, Phantasm|||Spell Card|Spell|Quick-Play|||When this card is activated, pay half of your life points. Negate the Summon of a monster, then equip this card to a monster you control. The Equipped monster gains 1000 ATK and DEF and it cannot be removed from the field except by being destroyed. Destroy the equipped monster during the end phase of the turn you attacked with it, then return this card to your deck and add 1 "Phantasm" Quick-play spell card from your deck to your hand. All of this card's effect is negated if you have a trap card in your graveyard.|

|Phantasm Break: Symphony of Storms and Sorrow|||Spell Card|Spell||Quick-Play|||This card can only be activated if you control a special summoned monster, and you have no other monsters in your hand or field. Pay 1000 life points. If you have 7 or more monsters with the same type in your graveyard, destroy all other cards on the field except this card and monster you control. Also, equip this card to a monster you control. It gains 1000 ATK and when it deals battle damage to your opponent, you can discard 1 card to add 1 monster from your graveyard to your hand. During the end phase you successfully activates all of this card's effect, return this card to the deck, then add 1 "Phantasm" Quick-play spell card from your deck to your hand. During the turn you activate this card, you cannot activate any other spellcards.|
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 33
Location : Bandung, Indonesia

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