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Phantom Zero Zone

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Post by CNo.101 S.H.Death Knight Mon Dec 03, 2012 5:26 pm

|Phantom Zero Zone|???|????|Spell Card|Spell||Field|||Reduce your Life Points to 0. This card's effect cannot be negated This face-up card cannot leave the field except by its own effect (a Field Spell Card activated by your opponent does not cause this card to leave the field). Until the number of turns equal to the Life Points in multiple of 1000 reduced by this effect, passed after the turn you activated this card, you do not lose the duel except by having 0 card in your Deck. When this effect no longer applies: Destroy this card.|


Last edited by Scheath666 on Wed Dec 05, 2012 6:21 pm; edited 3 times in total
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Post by EMSOUP Mon Dec 03, 2012 7:31 pm

hmm, kinda wanted this to be a quick-play, but i think is fine.
kinda make you invulnerable to OTKs. maybe there's a card that can abuse this.
EMSOUP
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Post by CNo.101 S.H.Death Knight Tue Dec 04, 2012 2:25 am

hmm i wonder if it should be "a number of your turn" given that you have 4 turns of your left after the turn you activate it. However doing that make 16 turns later that seem a bit unfair despite that you get 8 of your turns. as for this card's effect it would allow cards with low LP effects requirement to activate to their full potential. and i am thinking it may need 1 per duel clause because you can try to regain LP and reduce it again with another copy of this.
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Post by EMSOUP Tue Dec 04, 2012 9:59 am

the main problem is that you can't lose in those turns, except if you're facing a alternate win deck or mill deck. if you use a deck that can win in 4 of your turns, this will ensure that you can set-up safely, like having several extra turns without worrying of losing. it also stops effect that need to inflict battle damage.
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Post by CNo.101 S.H.Death Knight Tue Dec 04, 2012 10:16 am

Alternatively, as it is, you can use it a deck that you regain Life points to play another but as well as your opponent will try to reduce them as much they can.

If i do the one that get you 8+ turns then it would likely have a once per duel clause.
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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