Departure to Dusk

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Departure to Dusk Empty Departure to Dusk

Post by Ash on Wed Oct 24, 2012 10:06 am

100 card set
3 Archetype slots - Soulfire, OmegaWave, Ash
DEAD
There is a Halloween theme to this set, and it would be appreciated if Zombie/Insect types were included in submissions to help this theme. This is not a mandatory requirement.

First I would like to make clear that this will be a 100 card set. People can submit 5 cards each. If you have an Archetype slot, you can submit a further 5 cards. If spaces are still left after all permitted submissions, extra submissions will be allocated to members to reach the 100 mark.

You can submit 10 Archetype cards, however, this will inversely affect any generic submissions you allowed. If 10 submissions belong to an Archetype, then you have no room for generic submissions. If you submit 6 Archetype cards, 4 can be generic and so on.

Once all initial submissions are in, extra card slots will be allocated if there is still space in the set. These will be distributed evenly amongst all currently active members.

Regarding lore - if you are submitting an Archetype, or have a theme running throughout your cards and wish to express a story through these cards, post this alongside your submissions.

Submissions start from now until Tuesday 30th October.


Last edited by Ash on Tue Dec 25, 2012 8:05 am; edited 1 time in total

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Departure to Dusk Empty Re: Departure to Dusk

Post by DIGITAL on Wed Oct 24, 2012 10:36 am

|NecroShifter|0|DEAD|Zombie/Effect|Wind|3||1200|1000|This card's name is treated as "NecroSoldier", except while in the deck. This card is also treated as Insect-type as well as its other types. While this card is face-up on the field or in your graveyard all Insect type monsters are treated as Zombie type as well as their other type, and vice versa. This card counts as two tributes for the tribute summon of an Insect or Zombie type monster. When this card is sent from the battlefield to the graveyard, return 2 monsters with the same name from either your graveyard or banished pile, to your hand (all returned cards must be from the same pile).|

|NecroFueler|0|DEAD|Insect/Effect|Light|4||1100|800|This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. Once per turn you can banish 1 Monster from your graveyard to have this monster be able to attack your opponent directly. If a monster was Special Summoned this turn, you can tribute this card to draw 2 cards. While this card is in your graveyard, you can reveal 3 monsters in your hand with the same name to banish this card and draw a card.|

|NecroCharger|0|DEAD|Zombie/Effect|Wind|3||1300|1400|This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as an Insect-type as well as its other types. Once per turn, you can target one monster you opponent controls and increase the level of the target monster up to 12 and decrease it's ATK 150x the number of levels increased until the end phase. While this card is face-up, if you control 2 or more monsters with the same name, they gain 700 ATK and DEF.|

|NecroReviver|0|DEAD|Insect/Effect|Light|4||1400|1100|This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. When this monster is summoned you can banish 1 monster from your graveyard to add 1 lv 5 or higher Zombie-type monster from your deck to your hand. Once per turn you can skip your draw phase to discard or banish 1 monster from your hand. If you control 3 or more monsters with the same name you can discard this card to Special Summon one level 5 or higher Insect or Zombie-type monster from your graveyard.|

|NecroSweeper|0|DEAD|Zombie/Effect|Wind|3||1200|1300|This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as an Insect-type as well as its other types. While this card is face-up on the field, all monsters in your graveyard are treated as level 1 monsters. While this is the only monster you control you can normal summon monster from your hand with out tributes equal to or less than the combined level of all the monster cards in your graveyard. Once per turn you can return any number of monsters on your side of the field to their owners hand, the card zones they were in are still considered occupied,they return to the field during your Main Phase 2, if you control 3 or more monsters with the same name, they return to your side of the field at the beginning of your Battle Phase.|

|NecroAvenger|0|DEAD|Insect/Effect|Light|4||1300|900|This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. Once per turn you can target one Face-up monster you control and increase its level x1 for each monster in your graveyard until the end phase. When a monster you control is removed from the field you can tribute this card to SS it onto your side of the field. If you control 3 or more monsters with the same name you can tribute another monster you control instead.|

|Decomposing Hive|0|DEAD|Spell Card|Spell||Field|||Once per turn, if you control 3 or more monsters with the same name, you can activate one of the following effects: -Send one Zombie-type monster from your deck to your graveyard. -Send one Insect-type monster from your deck to your hand.|

|Necrotic Memory|0|DEAD|Spell Card|Spell|||||Select 2 or more monster cards in your graveyard with the same name and shuffle them into your deck. If a "NecroSoldier" monster is banished while this card is in your graveyard, shuffle this card into your deck.|

|NecroStrategics|0|DEAD|Spell Card|Spell|||||Target one monster card in your hand, discard the targeted card to add a monster with the same name as the discarded card (other than the discarded card) from your graveyard to your hand. If you control 2 or more monsters with the same name you can add a spell card from your graveyard with a different name than the targeted monster instead.|

|Necrotic Bite|0|DEAD|Trap Card|Trap|||||When a monster you control would be destroyed by battle target it, you can reveal 1 monster from your hand with the same name as the targeted monster. The attacking monster is destroyed, if you control 2 or monsters with the same name, take control of the attacking monster.|


NecroSoldiers were cloned beings made in the DarkLabratories. They were release by a few punk kids during the week that the moons align during Halloween. Now these undead are infecting the world with a new ferocious disease unless they can be stopped.

Extra Cards:

|Undead Gorger||DEAD|Zombie/Effect||FIRE|4||1400|1300|When this monster destroys a monster by battle increase this cards ATK by 200. If this monsters ATK reaches 4000 it is destroyed. If this cards ATK is equal to or more than 2600 it gains the following effects: •This card inflicts piercing damage. Once per turn you can target one monster your opponent controls and decrease its ATK by the amount this cards ATK has been increased.|


Last edited by SoulFire on Wed Oct 31, 2012 2:03 am; edited 2 times in total
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Departure to Dusk Empty Re: Departure to Dusk

Post by Anime Girl References on Wed Oct 24, 2012 10:55 am

|Dark Bruja|???|DEAD|Spellcaster/Effect|Dark|4||1400|1100|When this card is Special Summoned, add 1 DARK Monster whose ATK is 1400 or less from your Graveyard to your hand.|

|Dreary Pumpkin Sprite|???|DEAD|Fairy/Effect|Dark|3||1300|1300|When this card is Normal or Special Summoned, add 1 "Corrupted Clown" or "Stygian Strategist" from your deck to your hand.|

|Umibozu|???|DEAD|Aqua/Effect|Water|8||3000|2500|With a stare as cold as death, they plunge their victims into the frozen seas of eternal silence...all without ever looking away.|

|Fleshless Heretic|???|DEAD|Fiend/Effect|Dark|4||1800|1600|If this card is sent from the deck to the Graveyard, Special Summon it. if this card is banished while in the Graveyard, inflict 1000 damage to the opponent. |

|Below the Thunders of the Upper Deep|???|DEAD|Spell Card|Spell||Normal|||Discard 1 Normal Sea Serpent-type Monster: Draw 2 cards.|

Spoiler:
After a heavy night of partying and corrupting young maidens, Corrupted Clown came across a young witch and a fairy. Alluring them with the promises of union and unmediocrity, he enlisted them in the Clownbox Army, so they could wreak havoc upon the world once again.


Last edited by Darkest Hour on Fri Oct 26, 2012 7:41 am; edited 2 times in total

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Departure to Dusk Empty Re: Departure to Dusk

Post by Tungsten Butterfly on Wed Oct 24, 2012 11:08 am

May Ravenlock's Departure to Dusk Lore wrote:"To enter the void of the witches is to have your energies burned away and to become nothing, only by embracing an elegant visage may you reach the necromage's enlightenment."

"A traitorous siren offered her body, and a malicious shapeshifter offered his soul, as a tribute to gain immense power over the dead that flooded the world on All Hallows night. May Ravenlock heeded their call, and rose from the blackness to bring order to the unruly dead beings."

"But all that emerged was not dead, for the twisted evil brothers of the great pumpkins burst forth from this sickening All Hallows night as well, and soon, laughing and cackling emerged the Slaughtermelon, a gargantuan blood-thirsty fruit not from our world, who satiates it's hydration needs with the blood of it's prey, spilling them across the fields to nourish and revive other plants to join in it's evil and barbaric cause."

"Under the watchful eyes of the owl, a great power was reformed from the darkness of the night as well, a fusion of benevolence and treachery, for when those who suffer greatest are in dire straits, their enemies shall soon follow their prey, to defend them from the predators."

|Elegant Visage|000|DEAD|Trap Card|Trap||Normal|||Banish up to 7 Spell or Trap Cards in your deck: gain 300 Life Points for each card banished this way, and inflict 500 damage to the opponent for each card banished this way.|

|Slaughtermelon|000|DEAD|Plant/Effect|Dark|8||2800|2400|You can Special Summon this card from your hand by banishing 1 face-up Plant-type Monster. When this card destroys an opponent's monster in battle, Special Summon 1 Plant-type Monster from your hand or Graveyard except "Slaughtermelon", it cannot attack this turn.|

|The All-Watcher|000|DEAD|Winged Beast/Effect|Wind|4||1300|1200|This card cannot be destroyed if it's ATK is below 2000. Increase the ATK and DEF of this card by 100 every time the following happens: * A player draws a card. *A monster's battle position is changed. |

|May Ravenlock, Arch Necromancer|0|DEAD|Spellcaster/Fusion/Effect|Dark|8||3000|3000|Elruia, Femme Fatale + Fissionist This card's ATK returns to it's original value during the End Phase. Once per turn, you can Special Summon 1 Monster from your Graveyard to either side of the field. |

|Duality of Heart|0|DEAD|Spell Card|Spell||Normal|||Activate this card when your Life Points are 2000 or less: take control of 1 face-up monster your opponent controls until the End Phase.|


Last edited by Tungsten Butterfly on Thu Oct 25, 2012 1:13 pm; edited 2 times in total
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Departure to Dusk Empty Re: Departure to Dusk

Post by CNo.101 S.H.Death Knight on Wed Oct 24, 2012 11:11 am

|Stormy Night Vampire|???|DEAD|Zombie/Effect|Wind|4||1600|1200|When a Zombie-Type monster you control attacks a Defense Position monster: You can banish this card from your Graveyard to target the attacking monster; That target can inflict Piercing damage to your opponent. When an Insect or Zombie-Type monster you control is attacked: You can banish this card from your Graveyard to target the attacking monster; negate that target's attack. The effects of "Stormy Night Vampire" can only be activated once per turn.|

|Turdak, the Embodiment of Disease|???|DEAD|Zombie/Effect|7|Earth||2300|0|Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 Level 3 or lower Zombie-Type monster from your Graveyard and 1 Level 4 or higher non-Zombie-Type monster in your opponent's Graveyard. If you do, this card also treated the same type as the monster banished from your opponent's Graveyard for its Summon. At the start of the Damage Step, when this card battles with an opponent's monster with the same type as this card: Destroy that monster.|

|Chernobog|???|DEAD|Fiend/Synchro/Effect|Dark|7||2900|0|(Xyz) 2 Level 7 Monsters. If you have 7 or more monsters in your Graveyard, you can Xyz Summon using an Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card). If you Xyz Summoned this card using the Xyz Monster that had activated its effects this turn, you cannot activate this card's effect. This card is also Treated as Zombie-Type Monster. While this card has Xyz Materials, Your opponent cannot activate any card effects in the Graveyard. Once per turn: you can detach 1 Xyz Material from this card and discard 1 card to target 1 face-up card your opponent controls; send it to the Graveyard. If a card sent to the Graveyard by this effect, your opponent cannot activate or Summon a card with that name while it is in the Graveyard.|

|Clash Synchro!|???|DEAD|Trap Card|Trap|||||Both players roll a die and If the results are the same; roll again. Send 1 Tuner monster you control and 1 or more non-Tuner monsters on either side of the field to the Graveyard; Synchro Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Levels of those monsters, ignoring the Summoning Condition of Attributes. The player whose result is the highest take control of that Synchro Monster. You can only activate this card while you control a Tuner monster and your opponent control 1 or more non-tuner monsters than you.|

|Disaster End Dragon|???|DEAD|Dragon/Synchro/Effect|Dark|7|3000|2400|1 Tuner + 1 non-tuner monsters. When this card is Synchro Summoned; destroy all non-"Disaster", "End" or "Dragon" monsters you control, then take 700 damage for each monster destroyed by this effect. A non-Level 7 monster you control cannot declare an attack unless you send a Spell/Trap Card you control to the Graveyard.

Extra cards:

|Deathless Resurrection|???|DEAD|Spell Card|Spell||||Banish 2 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard: Special Summon that target.|

|Shadowed Warrior's Heart of Light|???|DEAD|Fiend/Effect|Dark|4||1600|900|This card is treated as a LIGHT monster. You can Special Summon this card (from your hand) by discarding 1 card. Once per turn: You can target 1 face-up LIGHT or DARK monster you control and apply one of these effects: -:Increase the Level of that target by 1 until the End Phase. -:Reduce the Level of that target by 1 until the End Phase.|

|Star Transfusion|???|DEAD|Spell Card|Spell||Quick-Play|||Target 1 monster on the field, then target another monster on the field: reduce the first target's level up to half of its Level (round down), then increase the second target's level by that amount. The first target loses 200 ATK and DEF for each Level reduced this effect and the second target gain the same amount. You can only activate 1 "Star Transfusion" per turn.|

|Necroancient Dragon, End of Time and Destiny|???|????|Dragon/Synchro/Effect|Dark|7||2800|1500|1 Tuner + 1 or more non-Tuner Synchro Monsters. When this card battles an opponent's monster, during damage calculation (in either player's turn): This card's ATK become the number of Turn Counts x 300 during that damage calculation only but when it uses this effect, it cannot inflict Battle Damage to your opponent. When this card is attacked: Change this card face-up Attack Position to face-up Defense Position. During the End Phase of the turn that this card was destroy by your opponent's cards: Special Summoned this card from your Graveyard. This card is unaffected by other card effects that increase or reduce ATK or DEF.


Last edited by Scheath666 on Fri Nov 02, 2012 10:53 am; edited 5 times in total

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"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
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"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
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Departure to Dusk Empty Re: Departure to Dusk

Post by EMSOUP on Wed Oct 24, 2012 12:07 pm

|The Girl Who Dreamed of Paradise|0|DEAD|Spellcaster/Effect|Light|4||0|0|This card cannot be special summoned except by it's own effect. You can reveal 2 different monsters in your hand to tribute this card and special summon 1 level 4 or lower monster from your deck. During the end phase, return the monster to the deck, then special summon this card to your side of the field. The last effect will resolve regardless of the placement of the cards.|
Someone wrote:“A place where reality is fantasy and fantasy is reality. Where things that humanity has forgotten or disbelieved existed.

Once upon a time in that paradise, a girl met lots of new faces. Strange, exotic, beautiful, even bizarre. She met them, and befriended them. So they played in that world, where magic flowed endlessly. Then she woke up. And she was alone.
Alone
Alone
Alone.”

|Sigil of the Elements|0|DEAD|Spell Card|Spell|||||Reveal a non-LIGHT and DARK monster card in your hand to activate one of the following effects: *If you control 2 or more monsters with different attributes, you can add 1 level 4 or lower monster from your deck with a different attribute from one monster you control to your hand. *If you control exactly one monster that have more than one attributes, destroy one card on the field. Both of this card's effect can only be activated once per turn. You can banish 3 copies of this card from your graveyard to special summon 1 monster from your graveyard that's treated as all attribute.|
Someone wrote:“A strange symbol left from an ancient civilization. It will reveal the secrets of the world to someone worthy of the sigil. It is said, that it was used by its original owners to create the most advanced civilization in the world.”

|Iris, Avatar of Rainbows|0|DEAD|Fairy/Tuner/Effect|3|Water||600|500|This card is treated as having all attributes on the hand, field, and graveyard. Once per turn, if you have atleast 4 monsters with 3 different attributes, special summon 1 level 4 or lower monster from your deck with a different original attribute than another monster you control except this card.Once per turn, you can special summon this card from your hand by revealing a monster from your hand with a different original attribute from another monster you control.|
Someone wrote:
“The Avatar of the Rainbows, the bringer of colors. After a long slumber, she awakened during the time when the moons aligned, and she is furious. Disgusted by the lack of colors in this Halloween night, she intended to gather her old allies and give those monochrome undeads a scare of their lives (?). Will she succeed to restore color to the world? No one knows, and honestly, no one cared.”

|Yurlungur the Elemental Lord|0|DEAD|Sea-Serpent/Effect|8|Light||2400|2400|Cannot be normal summoned or set. If you have exactly 5 monsters with 4 or more different attributes in your graveyard, you can special summon this card from your hand by banishing 2 monsters in your graveyard. If this card is special summoned by it's own effect, send cards from the deck to the graveyard that listed as a Fusion material of an attribute Fusion Monster (if the sent cards has an effect that treat them as all attribute in the hand, field, or graveyard, treat it as having all attribute). Fusion summon the Fusion monster. When this card is removed from the field, you cannot conduct your next battle phase. This card is treated as having all attributes on the hand, field, and graveyard.|
Someone wrote:
“The father of the elements, the creator and the devourer of life. Once a great deity, but it was depowered by an unknown force. Now, with the threat of the undying force, the once powerful deity stepped in to stop their invasion, believing that it will find the entity that took most of its power.”

|Butterfly of Life and Death|0|DEAD|Insect/Effect|Dark|4||500|500|This card is also treated as a Zombie-type card. You can send this card to the graveyard to send another monster on the field to the graveyard. Card sent to the graveyard by this effect cannot be returned to the hand or field from the graveyard, except by this card's effect, and is not affected by card effects, except this card's. If this card was sent to the graveyard by its own effect, you can special summon this card in face-up attack position during your standby phase by returning the card sent to the graveyard by this card’s effect to its original position.|
Someone wrote:
“As the manifestation of Death, this butterfly will just flew past a living thing, and it will instantly die. Life is just a fleeting moment for it. Usually, it was only sighted once in a thousand years. But lately, flocks of these butterflies of doom have appeared in many places, bringing death wherever they go. Is this a sign of something worse?”
____________________________________________________________________________________
|Solar Emperor Dragon|||Dragon/Fusion/Effect|Light|7||2800|1600| [1 FIRE monster + 1 WIND monster + 1 LIGHT monster] all monster your opponent controls lose 400 ATK. When this card is summoned, declare one attribute. Your opponent cannot activate or use the effect of the monsters of said attribute until their 2nd next end phase.|

|Underground Tyrant|||Fiend/Fusion/Effect|Dark|7||2800|1000| [1 FIRE monster + 1 EARTH monster + 1 DARK monster] When this card is special summoned, select 2 empty monster/spell and trap zones on the field. It cannot be occupied as long as this card remains face-up on the field. Once per turn, you can discard 1 card to destroy 1 face-down card on the field and the card zone cannot be occupied as long as this card remains face-up on the field. You can only control 1 Fusion monster.|

|Abyss of the Primordial Lifeform|||Spellcard|Spell|Continuous||||Once per turn, if a Fusion monster is Fusion Summoned to your side of the field, send one card on the field to the graveyard. If a Fusion monster with 3 or more materials is Fusion Summoned, add one of its materials to your hand.|


Last edited by EMSOUP on Thu Nov 01, 2012 12:43 pm; edited 6 times in total
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Departure to Dusk Empty Re: Departure to Dusk

Post by Seattleite on Wed Oct 24, 2012 12:47 pm

|Alley Oop|000|DEAD|Spell Card|Spell||Continuous|||You can select 1 monster you control, then select a second Attack-position monster you control. Change the second monster to Defense Position, it cannot change its battle position the rest of this turn, even with a card effect. The first monster gains ATK equal to the DEF of the second monster, until the End Phase.|

|Castle of Wicked Megalomania|000|DEAD|Fiend/Fusion/Effect|Dark|6||1200|2000|"Malicious Madhouse of Malevolent Murder" + "Spirit of Spite" OR "Dark Wish". Each time a card is sent from the field to the Graveyard, place 2 "Wicked" counters on this card. Increase the DEF of this card by 500 for each "Wicked" counter on this card. You can remove a number of "Wicked" Counters from this card to select 1 Fiend-Type monster you control, and 1 Monster your opponent controls with a level equal to the number of removed counters: Switch Control of those monsters. |

|Tormented Soul|000|DEAD|Zombie/Effect|Dark|1||0|0|Only the owner of this card can tribute this card. This card cannot be used in an Xyz Summon the turn it is summoned. You can change this face-up card to Defense Position to Special Summon 1 "Tormented Soul" from your Deck or either player's Graveyard to either player's side of the field.|

|Neurodegenerative Tapeworm|000|DEAD|Insect/Effect|Dark|3||400|700|FLIP: Banish 1 Face-up Monster on the field. During your next Standby Phase, Special Summon that monster to your side of the field. It is destroyed during the End Phase.|

|Valtiel|000|DEAD|Fairy/Effect|Dark|8||0|0|Cannot be Normal Summoned or Set. Cannot be Special Summoned except by tributing 1 DARK Monster and banishing 1 DARK monster in your Graveyard. During your turn or your opponent's Battle Phase, you can banish this face-up card until the End Phase. When this card returns to the field, it gains 1000 ATK for each card your opponent controls.|

|Abstract Algorithm|0000|DEAD|Trap Card|Trap||Continuous|||Each time a monster is sent to the graveyard, the owner returns card from the bottom of their Graveyard to the bottom of their Deck equal to its level. Each time a monster is summoned, the controller must mill a number of cards equal to its level.|

|Aqueous Shielder|0000|DEAD|Fish/Effect|Water|3||1600|800|When this card is Normal Summoned, add 1 Field Spell card from your Deck or Graveyard to your hand. Both players may control a Field Spell card. WATER Monsters you control with a level equal to or less than the number of cards in your opponent’s hand cannot be destroyed in Battle, and are unaffected by your opponent’s card effects.|

|Yinyang Exchange|0000|DEAD|Spell Card|Spell||Quick-Play|||Destroy 1 Continuous Spell Card you control to add 1 Continuous Trap card from your Deck to your hand, OR destroy 1 Continuous Trap Card you control to add 1 Continuous Spell card from your Deck to your hand.|


Last edited by Seattleite on Fri Nov 02, 2012 9:17 am; edited 3 times in total

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Departure to Dusk Oprahs-Bees
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Departure to Dusk Empty Re: Departure to Dusk

Post by DIGITAL on Wed Oct 24, 2012 1:58 pm

Changed: NecroMorpher -> NecroShifter

name conflict with a current Necromorpher
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Departure to Dusk Empty Re: Departure to Dusk

Post by ALiCE'S EMOTiON on Thu Oct 25, 2012 7:45 am

|Alice Lv 1|XXX|DEAD|Warrior/Effect|Light|1||0|0|This card can count as any level in the Xyz summon of a "Alice Lv" monster. During your Standby Phase you select 1 card in your hand or on your field turn it face down and equip it to this card. If the equiped card was an "Alice lv" monster add that card face up instead. This card gains 200 atk for every card equipped to it. During your End Phase in which this card has an card equipped to it by this effect, Xyz Summon 1 "Alice Lv 3" from your Extra deck and attach this card all its equipped cards to the Special Summoned monster. While this card is treated as an face up Xyz Material to a Lv Xyz monster that Xyz monster gains this effect: once per turn you can negate the activation of an effect monsters effect.|

|Alice Lv 3|XXX|DEAD|Warrior/Synchro/Effect|Light|3||1000|0|1 Alice Lv monster + 1 level 3 monster During your Standby Phase you can select 1 card in your hand or on your field turn it face down and equip it to this card as an Xyz Material. If the selected card was an "Alice Lv" monster add that card face up instead. This card gains 200 atk for each Xyz Material it has. During your End Phase if you have a face-up Alice card treated as an Xyz material to this card you can Xyz Summon 1 "Alice Lv 5" from your Extra deck and attach this card all its Xyz Materials to the Special Summoned monster, you cannot use this effect during the same turn this card was summoned. While this card is treated as an face up Xyz Material to a Lv Xyz monster that Xyz monster gains this effect: once per turn you can negate the activation of an spell cards effect.|

|Alice Lv 5|XXX|DEAD|Warrior/Synchro/Effect|Light|5||1300|1000|1 Alice Lv monster + 1 level 5 monster During your Standby Phase you can select 1 card in your hand or on your field turn it face down and equip it to this card as an Xyz Material. If the selected card was an "Alice Lv" monster add that card face up instead. This card gains 200 atk for each Xyz Material it has. During your End Phase if you have a face-up Alice card treated as an Xyz material to this card you can remove 2 Xyz Materials and Xyz Summon 1 "Alice Lv 7" from your Extra deck and attach this card all its Xyz Materials to the Special Summoned monster, you cannot use this effect the same turn this card was summoned. While this card is treated as an face up Xyz Material to a Lv Xyz monster that Xyz monster gains this effect: once per turn you can negate the activation of an trap cards effect.|

|Alice Lv 7|XXX|DEAD|Warrior/Synchro/Effect|Light|7||1900|1300|1 Alice Lv monster + 1 level 7 monster When this card destroys a monster by battle you can select 1 card in your hand or on your field turn it face down and equip it to this card as an Xyz Material. If the selected card was an "Alice Lv" monster add that card face up instead. This card gains 200 atk for each Xyz Material it has. During your End Phase in which this card gained an Xyz Material you can pay 1500 Life points and Xyz Summon 1 "Alice Lv 10" from your Extra deck and attach this card all its Xyz Materials to the Special Summoned monster, this effect cannot be used the same turn this card is summoned. While this card is treated as an face up Xyz Material to a Lv Xyz monster that Xyz monster gains this effect: once per turn you can negate a atk.|

|Alice Lv 10|XXX|DEAD|Warrior/Synchro/Effect|Light|10||1900|1900|1 Alice Lv monster + 1 level 10 monster This card gains 200 Atk for every Xyz Material it has. While this card has 3 or more Xyz Materials it's effect(s) cannot be negated. While this card has 5 or more "Alice Lv" monster Xyz materials this card has its effects treated as a Spell Speed 3. While this card treated as an Xyz Material to an Lv Xyz monster that monster cannot be destroyed by card effects. During either players turn you can remove 1 Xyz Material from this card to activate 1 of the following effects.
*Banish 3 cards from your Graveyard select 1 card on the field and return it to the top of your opponent's deck.
*Negate an effect which includes the effect of inflicting damage to your life points and burn both players for half of the damage with this effect.
*If this card has 1 or less Xyz Materials take the top 2 cards of your deck and attach it to this card as an Xyz Material. If any of the attched cards was an "Alice Lv" monster this card gains 500 atk for every Xyz Material it has untill the End of the turn. this effect can only be used once per turn.|

Now as for the Lore:

try Alice tumbling down the rabbit hole


Last edited by WereLord on Fri Oct 26, 2012 6:35 am; edited 3 times in total

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Departure to Dusk Empty Re: Departure to Dusk

Post by Ash on Thu Oct 25, 2012 11:12 am

Lore - Departure to Dusk

It is a dark time as dusk approaches on All Hallows, the undead rise and fall, rejecting their fresh graves in favour of avenging their fate by bringing others to an untimely demise. Their prey shall find no solace in death, their judgment will come swiftly and grant them their place in the zombie hordes.


Lore - Greymarch

When day and night collide and the fighting begins to reach its bloody climax, a new force emerges, washing Grey over the battlefield in the name of Order. Their manner of imposing Order? Calculated and ruthless elimination of anything in their path. The Greymarch has begun.

archetype:

|Greymarch Shaman|0|DEAD|Fiend/Effect|Light|2||400|900|When this card is Normal Summoned: select 1 monster your opponent controls; you can discard 1 "Greymarch" monster to take control of the selected monster until the End Phase. While this card is in the Graveyard: you can banish this card; negate the activation of an opponents Effect Monster effect and return it to ther hand. When this card is destroyed: During the End Phase add 1 "Greymarch" monster from your Deck to your hand.|

|Greymarch Knight|0|DEAD|Fiend/Effect|Light|4||1900|1000|When this card is Normal Summoned: you can target one monster your opponent controls: It's effects are negated and it loses 400 ATK. When this card destroys an opponents monster by battle: you can send this card to the Graveyard; remove from play one monster in your opponents Graveyard. When this card is destroyed: During the End Phase add 1 "Greymarch" monster from your Deck to your hand.|

|Greymarch Priest|0|DEAD|Fiend/Effect|Light|3||800|1800|When this card is Normal Summoned: You can target 1 card you control and one card your opponent controls; shuffle both cards into their owners Decks. You can Tribute this card to negate the Summon of an opponents Monster and return it to their hand. You can only activate the effect of "Greymarch Priest" once per turn. When this card is destroyed: During the End Phase add 1 "Greymarch" monster from your Deck to your hand.|

|Greymarch Gatekeeper|0|DEAD|Fiend/Effect|Light|4||700|2000|When this card is Normal Summoned: your opponent reveals 2 cards in their hand, you can discard 1 "Greymarch" card to return one of those cards to the bottom of their deck. Once per turn: you can switch this card to Defence Position; during this turn you can Normal Summon extra 1 "Greymarch" monster from your hand (except "Greymarch Gatekeeper") and it is destroyed during the End Phase. When this card is destroyed: During the End Phase add 1 "Greymarch" monster from your Deck to your hand.|

|Obelisk of Order|0|DEAD|Spell Card|Spell|||||Return 2 "Greymarch" monsters from your Graveyard to your Deck. Add 1 "Greymarch" monster from your Deck to your hand.|

|Fields of Grey|0|DEAD|Spell Card|Spell||Continuous|||When you Normal Summon a "Greymarch" monster, you can send 1 "Greymarch" card from your hand to the Graveyard: monsters you control are not affected by your opponents Spell and Traps until the End Phase. Once per turn, during either players turn: you can return 1 "Greymarch" monster in your Graveyard to your deck; "Greymarch" monsters you control can not be targeted by card effects during this turn.|

|Overwhelming Order|0|DEAD|Trap Card|Trap|||||Target 1 "Greymarch" monster in your Graveyard. Destroy 1 monster your opponent controls with lower ATK than the targeted monster and add the targeted monster to your hand.|

|Grasp of the Greymarch|0|DEAD|Spell Card|Spell||Quick-Play|||Activate only if you control a face-up "Greymarch" monster. Increase the ATK of one face-up monster by 500 and negate its effect until the End Phase. If you do not control a "Greymarch" monster during the End Phase of a turn you activated this card: you can Normal Summon 1 "Greymarch" monster from your hand.|

sort of generics:

|Corpseshifter|0|DEAD|Zombie/Fusion/Effect|Earth|7||2300|1200|2 Zombie monsters This card can only be Fusion Summoned by the effect of "Macabre Fusion". Once per turn: you can banish 1 Zombie monster you control; Special Summon 1 Zombie monster from either players Graveyard.|

|Solanum Rotwurm|0|DEAD|Insect/Effect|Earth|4||1200|1200|Once per turn; You can banish 1 Zombie monster from your hand or Graveyard: During this turn Insect monsters can attack directly. When this card is sent to the Graveyard; return 1 banished Zombie monster to your hand.|

my idea of lore is still probably different than yours but fuck you i like it

also feel free to expand upon any ideas i have brought forward in terms of lore

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Departure to Dusk Empty Re: Departure to Dusk

Post by Tungsten Butterfly on Thu Oct 25, 2012 1:13 pm

I added my lore
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Departure to Dusk Empty Re: Departure to Dusk

Post by ALiCE'S EMOTiON on Fri Oct 26, 2012 5:36 am

added the rest.

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Departure to Dusk Empty Re: Departure to Dusk

Post by Mr. Volcano on Fri Oct 26, 2012 8:26 am

|Ocean King Rai-Kai|0000|DEAD|Thunder/Effect|Water|4||1800|700|If this card would be used to fulfil the cost of a card effect, this card can be treated as 2 cards towards it's cost. If this effect is used for a WATER monster, it can be treated as 3 cards towards it's cost.| (My favourite)

|Lord of R'lyeh - Cthulu|0000|DEAD|Dragon/Effect|Water|6||2400|1000|When this card is normal summoned, you can banish up to 3 WATER monsters from your graveyard. Then you can apply one of these effects per turn based on the amount banished. 1: Decrease 1 monster's attack by 300 ATK but it is unaffected by spell/trap effects until the end phase. 2: Change the position of 1 monster, it is returned to it's original position during the end phase. 3: Discard 1 card, add 1 WATER monster from your deck to your hand.|

|Bog Body|0000|DEAD|Zombie/Effect|Water|3||1200|0|When this card attacks or is attacked, destroy the attacking monster at the end of the battle phase. During your end phase, if there is another Zombie-type or WATER monster in your graveyard, shuffle 1 monster from your hand into the deck, special summon this card from your graveyard to your side of the field.|

|Kamakazi|0000|DEAD|Spell Card|Spell||Quick-Play|||Target 1 monster your opponent controls, change the attack of 1 monster you control to the targeted monster's attack until the end phase.|

|Flee From the Light|0000|DEAD|Trap Card|Trap||Continuous|||Once per turn, when your opponent activates an effect that would special summon a monster from their deck, negate that card's effect and destroy it.|

Old FFL:
|Flee From the Light|0000|DEAD|Trap Card|Trap||Counter|||If your opponent activates an effect that would add a card from the deck to that hand, pay 1000 life points, negate that card and destroy it.|

I found out that FFL had the same effect as an existing card, so I tweaked it a little.

|Bolt Drake|0000|DEAD|Thunder/Effect|Water|3||1500|1300|During your draw phase, before you draw, you can look at 3 cards on the top of the deck, add 1 to your hand, send 1 to the graveyard and shuffle the other into your deck.|

|The Sunken One|0000|DEAD|Sea Serpent/Effect|Water|3||1200|1800|2 Level 3 WATER Monsters. This card gains 300 ATK for each material attached to this card. When a monster is banished, detach 2 materials from this card, special summon it to your side of the field.|

|R'lyeh, City of The Ocean Lords|0000|DEAD|Spell Card|Spell||Field|||All face up WATER monsters gain 200 ATK. When a Level 5 or higher WATER monster is summoned, you can return this card to the hand, that monster cannot be destroyed by card effects until the end phase. This card cannot be activated during the turn it was returned to the hand.|



Last edited by Mr. Volcano on Thu Nov 01, 2012 11:47 pm; edited 3 times in total (Reason for editing : Added 3 cards.)

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Departure to Dusk 255l4t3
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Departure to Dusk Empty Re: Departure to Dusk

Post by OmegaWave on Fri Oct 26, 2012 9:36 am

Oh really? I DO have an archetype slot? SWEEEEEET.

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Departure to Dusk Empty Re: Departure to Dusk

Post by EMSOUP on Fri Oct 26, 2012 5:21 pm

Added (a lame excuse of) lores to my cards.
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Departure to Dusk Empty Re: Departure to Dusk

Post by Leo on Sat Oct 27, 2012 11:39 am

|Klutz of the Underworld|001|DEAD|Fiend/Effect|Dark|3||800|800|When this card is Normal Summoned: Roll a 6-sided die. If the result is 1 or 6; This card gains 1500 ATK until the End Phase. You can Tribute this card; your opponent discards 1 card from their hand (their choice). You cannot activate this effect if the previous effect successfully activated.|

|Butterfly Assasin|002|DEAD|Insect/Effect|Wind|4||1900|0|If this card is destroyed by battle; add 1 Level 4 or lower removed from play Insect-Type monster to your hand.|

|Pumpkin Patch|003|DEAD|Spell Card|Spell||Field|||During your Standby Phase: if you control 2 or more Zombie-Type monsters; Send 1 card from your Deck to your Graveyard. It is banished during your next Standby Phase.|

Will edit with my future submissions.
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Departure to Dusk Empty Re: Departure to Dusk

Post by Illgresi on Mon Oct 29, 2012 4:36 am

|Daniel, the Haunted Sheet|???|DEAD|Zombie/Effect|Dark|1||0|0|You take no Battle Damage from battles involving this card. This card cannot be Tributed or be used as an Xyz Material. Once per turn, you can discard 1 Zombie-Type monster to have this card gain the discarded monster’s ATK and effect.If this card would be destroyed, you can remove from play 1 Zombie-Type or Insect-Type monster in your Graveyard and send 1 Zombie-Type or Insect-Type monster from your Deck to the Graveyard to negate the destruction of this card. Once per turn, you can place 1 “Halloween Counter” on this card. When you discard a Monster Card for this card’s effect whose Level equals the amount of Halloween Counters on this card, inflict damage to your opponent equal to that monster’s Level x600.|

|Dark Laboratory Register|???|DEAD|Spell Card|Spell||Continuous|||During your Draw Phase, you can pay 800 Life Points to add 1 "Dark Laboratory" monster from your Deck to your hand instead of conducting a normal Draw Phase. It is considered drawn during the Draw Phase. You cannot use this effect if you control a "Tactical Area - Dark Laboratory".|

|Graveyard Crawler|???|DEAD|Insect/Effect|Dark|7||2100|0|This card is also treated as an Zombie-Type monster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while your opponent controls 3 or more monsters. You can banish 1 Zombie-Type or Insect-Type monster in your Graveyard to increase the ATK of this card by 500, until the End Phase. Once per turn, you can discard 1 Zombie-Type or Insect-Type monster to return all Set cards to their owners' hand. Cards and effects cannot be activated in response to this effect. If this card leaves the field, select 1 Zombie-Type or Insect-Type monster in your Graveyard, except "Graveyard Crawler", and Special Summon it.|

|Recycling Limbs|???|DEAD|Spell Card|Spell||Quick-Play|||Tribute 1 Level 4 or lower Zombie-Type or Insect-Type monster you control and add 1 monster, except the Tributed monster, from your Graveyard to your hand with the same Level as the Tributed monster. Then, inflict damage to your opponent equal to the ATK of the Tributed monster.|

|Mr Zombie|???|DEAD|Zombie/Effect|Dark|6||2100|2500|This card cannot be Special Summon, except with its own effect. When this card is discarded, you can send the top 5 cards of your Deck to the Graveyard. If the combined Levels of the Monster Cards sent to the Graveyard by this effect is equal or more than the Level of this card, you can Special Summon this card from your Graveyard. Once per turn, you can return 2 of your banished Zombie-Type monsters back to the Graveyard to draw a card. During the turn you can draw a card(s) by this effect, every damage inflicted to your opponent becomes 0.

|Candy Wand|???|DEAD|Spell Card|Spell||Equip|||Once per turn, you can inflict damage to your opponent equal to half of the ATK of the equipped monster. If you use this effect, the equipped monster cannot attack this turn. During either player's turn, you can send this card and 1 "Candy" monster from your Deck to the Graveyard to select 1 "Candy" Equip Spell Card, except "Candy Wand", in your Graveyard and equip it to the monster that was equipped with this card.|

|Guardian of the Serpentarius Bloodline|???|DEAD|Spellcaster/Effect|Wind|4||1700|900|When this card is Summoned, add 1 "Serpentarius" card from your Deck or Graveyard to your hand. During the turn this card is sent to the Graveyard, the Summons of Ritual Monsters cannot be negated and Ritual Monsters are unaffected by your opponent's card effects, until your opponent's next End Phase.|

|Marvin, The Evil Zombie Who Always Hangs Around Graveyards While Summoning Zombies And Stuff Like That|???|DEAD|Zombie/Synchro/Effect|Dark|3||2400|1100|2 Level 3 or higher Zombie-Type monsters This card’s Rank becomes equal to the Level of the monsters used for the Xyz Summon of this card. Once per turn, you can detach 1 Xyz Material from this card to Special Summon 1 Zombie-Type monster from your Hand or Graveyard with a Level lower than this card’s Rank. You cannot Special Summon any other monsters the turn you use this effect. When this card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.


Last edited by Duelist #306 on Fri Nov 02, 2012 4:57 am; edited 11 times in total
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Departure to Dusk Empty Re: Departure to Dusk

Post by OmegaWave on Tue Oct 30, 2012 2:59 am

|Sand Demon Mud Wave|0|DEAD|Reptile/Effect|Earth|4||1500|1000|When this card is Normal Summoned: You can Special Summon 1 level 4 or lower EARTH Reptile-Type monster from your hand.|

|Sand Demon Storm Caller|0|DEAD|Reptile/Tuner|Earth|3||1000|800|During the End Phase of the turn this card was Summoned: You can add 1 level 4 or lower EARTH Reptile-Type monster from your Deck to your hand. The effect of "Sand Demon Storm Caller" can only be activated once per turn.|

|Sand Demon Dust Cyclone|0|DEAD|Reptile/Synchro/Effect|Earth|7||2400|1400|1 "Sand Demon" Tuner + 1 or more non-Tuner EARTH Reptile-Type monsters While you control another EARTH Reptile-Type monster other than "Sand Demon Dust Cyclone": This card cannot be destroyed by card effects. Once per turn during either player's turn: You can target 1 monster on the field; the effect of that monster is negated until the End Phase.|

|Sand Demon Dune Dweller|0|DEAD|Reptile/Effect|Earth|4||500|2000|When a monster is Summoned: You can tribute 1 other EARTH Reptile-Type monster you control; negate the Summon and destroy the monster.|

|Sand Demon Dig Dug|0|DEAD|Reptile/Effect|Earth|4||0|0|After a Spell or Trap Card activated by your opponent has been negated successfully: You can Special Summon this card from your hand in face-up Defense Position (during the chain). This card cannot be destroyed by battle during the turn it is Summoned. The effect of "Sand Demon Dig Dug" can only be activated once per turn.|

|Sand Demon Sandstorm|0|DEAD|Reptile/Synchro/Effect|Earth|4||2200|1000|(XYZ) 2 level 4 "Sand Demon" monsters When a Spell or Trap Card is activated by your opponent: You can detach 2 Xyz Materials from this card; negate the card and destroy it. Neither player can activate a card with the same name as the negated card as long as this card remains face-up on the field.

|Sand Demon Sand Stream|0|DEAD|Reptile/Effect|Earth|1||0|0|FLIP: Draw 1 card. If this card is destroyed by a card effect while Set and sent to the Graveyard: You can target 1 EARTH Reptile-Type monster in your Graveyard; add it to your hand.|

|Fire Lord Searin|0|DEAD|Pyro/Effect|Fire|6||2400|0|Cannot be Special Summoned except (from your hand) by sending 1 Pyro-Type monster from your hand to the Graveyard. While you control another Pyro-Type monster: Negate the effects of all face-up monsters your opponent controls. You can only control 1 "Fire Lord Searin".|

|Destroyer of Destruction|0|DEAD|Dragon/Synchro/Effect|Fire|5||2100|400|1 Tuner + 1 or more non-Tuner monsters Cannot be Special Summoned from the Graveyard. When this card battles a monster that has an effect that could destroy a card(s) on the field: Send that monster to the Graveyard without applying damage calculation.|

|Millennium Hive|0|DEAD|Insect/Effect|Earth|6||0|0|If this card was Tribute Summoned by tributing an Insect-Type monster: Once per turn; you can Special Summon 1 level 3 or lower Insect-Type monster from your hand or Graveyard. While you control an Insect-Type monster other than "Millennium Hive": This card cannot be targeted for attacks.|


Last edited by OmegaWave on Wed Oct 31, 2012 12:38 pm; edited 2 times in total

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Departure to Dusk Empty Re: Departure to Dusk

Post by Seattleite on Tue Oct 30, 2012 4:17 am

YVD format pleeeez

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Departure to Dusk Empty Re: Departure to Dusk

Post by OmegaWave on Tue Oct 30, 2012 4:23 am

NO! DO IT YOURSELF! jk

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Departure to Dusk Empty Re: Departure to Dusk

Post by Anime Girl References on Tue Oct 30, 2012 8:46 pm

What's the total now?

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Departure to Dusk Empty Re: Departure to Dusk

Post by CNo.101 S.H.Death Knight on Tue Oct 30, 2012 9:19 pm

Hmm atm i counted 70 cards EMSoup have the most amount aside from ash, Dylan and OW and Leo have the least.

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Post by OmegaWave on Tue Oct 30, 2012 11:56 pm

There. All of my cards are now in YVD format.

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Departure to Dusk Empty Re: Departure to Dusk

Post by Ash on Wed Oct 31, 2012 12:01 am

i count 75

if anyone's redeeming point, you can use up to 50 for 5 cards max.

after that, we'll give out the rest of the spaces.

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Departure to Dusk Empty Re: Departure to Dusk

Post by DIGITAL on Wed Oct 31, 2012 5:51 am

I used my points
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