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Post by Seattleite on Wed Oct 17, 2012 3:07 pm

Riveting Tail
Equip Spell
The equipped monster gains 300 ATK and DEF. During either player's turn, you can banish the equipped monster and return this card to your hand. During your next Standby Phase, Special Summon the monster (ignoring summoning conditions).

Reckless Driver
Machine | EARTH | Level 4
This card can attack during the start of your opponent's Battle Phase. This card is not destroyed in battle while attacking. If this card attacks, after the Damage Step, it gains 500 ATK.
[ 1300 / 1800 ]

Prism Beam
Normal Spell Card
Add 1 LIGHT Rock-Type monster from your Graveyard to your Hand and destroy 1 Spell/Trap card on the field. You can discard 1 non-LIGHT Rock-Type monster to add this card from your Graveyard to your Hand.

Dizzy Wave
Normal Trap
Activate when an opponent's monster declares an attack. Decrease its ATK by 2000. This number is decreased by 500 for each Standby Phase that monster has been on the field.

Inundation Pool
Continuous Spell
For each WATER Monster in your Graveyard, reduce the first 300 damage you take each turn to 0.

Dreamcatcher
Fairy | LIGHT | Level 7
This card is also treated as a DARK monster. You can pay Life Points in multiples of 1000 to decrease the number of monsters needed to Tribute Summon this card. Each time a monster is sent to the Graveyard, gain Life Points equal to half its ATK.
[ 2400 / 2800 ]

Auto-Pilot
Quickplay Spell Card
Special Summon 1 Face-up Spell or Trap card on the field (?/?/Level 1/?/?)(It is no longer treated as a Spell or Trap card). The controller chooses its Type and Attribute. Its ATK and DEF are equal to the number of Spell and Trap cards on the controller's side of the field and in their Graveyard x400.

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Post by AsianGuy1137 on Wed Oct 17, 2012 3:33 pm

I like Riveting Tail, Dreamcatcher and Auto-Pilot (very creative).
Maybe change Riveting Tail's effect from Special Summon to return to the field to avoid technicalities.

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Post by Seattleite on Wed Oct 17, 2012 4:02 pm

Thanks, but the SS effect was intentional (want to recycle on-summon effects)

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Post by CNo.101 S.H.Death Knight on Wed Oct 17, 2012 4:32 pm

Seattleite wrote:Riveting Tail
Equip Spell
The equipped monster gains 300 ATK and DEF. During either player's turn, you can banish the equipped monster and return this card to your hand. During your next Standby Phase, Special Summon the monster (ignoring summoning conditions).

I like this

Reckless Driver
Machine | EARTH | Level 4
This card can attack during the start of your opponent's Battle Phase. This card is not destroyed in battle while attacking. If this card attacks, after the Damage Step, it gains 500 ATK.
[ 1300 / 1800 ]

I swore I thought my eyes playing tricks on me but attacking on opponent's BP? O.o

Prism Beam
Normal Spell Card
Add 1 LIGHT Rock-Type monster from your Graveyard to your Hand and destroy 1 Spell/Trap card on the field. You can discard 1 non-LIGHT Rock-Type monster to add this card from your Graveyard to your Hand.

quite specific but make sense to the name

Dizzy Wave
Normal Trap
Activate when an opponent's monster declares an attack. Decrease its ATK by 2000. This number is decreased by 500 for each Standby Phase that monster has been on the field.

this is good and it is best to use it while it is at its full strength as well.

Inundation Pool
Continuous Spell
For each WATER Monster in your Graveyard, reduce the first 300 damage you take each turn to 0.

elaborate on this?

Dreamcatcher
Fairy | LIGHT | Level 7
This card is also treated as a DARK monster. You can pay Life Points in multiples of 1000 to decrease the number of monsters needed to Tribute Summon this card. Each time a monster is sent to the Graveyard, gain Life Points equal to half its ATK.
[ 2400 / 2800 ]

hmm so pay 2000 LP to Normal Summon this, then recover if a monster send to the Graveyard although that effect could be too easy due to Synchro Summonings,, etc.

Auto-Pilot
Quickplay Spell Card
Special Summon 1 Face-up Spell or Trap card on the field (?/?/Level 1/?/?)(It is no longer treated as a Spell or Trap card). The controller chooses its Type and Attribute. Its ATK and DEF are equal to the number of Spell and Trap cards on the controller's side of the field and in their Graveyard x400.

SSing a S/T card lolwut.

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Post by Seattleite on Thu Oct 18, 2012 10:10 am

Think of inundation pool as a wall. If you had 5 WATER monsters, it's a wall worth 1500 LP that decreases when the opponent damages you. The wall rebuilds itself every turn.

ty for review

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Post by Ash on Thu Oct 18, 2012 10:19 am

omg prism beam galtser becomes legit again

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