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Post by DIGITAL on Wed Oct 17, 2012 12:49 pm

NecroMorpher
Wind/Zombie/3/1200/1000
This card's name is treated as "NecroSoldier", except while in the deck. This card is also treated as Insect-type as well as its other types. While this card is face-up on the field or in your graveyard all Insect type monsters are treated as Zombie type as well as their other type, and vice versa. This card counts as two tributes for the tribute summon of an Insect or Zombie type monster. When this card is sent from the battlefield to the graveyard, return 2 monsters with the same name from either your graveyard or banished pile, to your hand (all returned cards must be from the same pile).

NecroFueler
Light/Insect/4/1100/800
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. Once per turn you can banish 1 Monster from your graveyard to have this monster be able to attack your opponent directly. If a monster was Special Summoned this turn, you can tribute this card to draw 2 cards. While this card is in your graveyard, you can reveal 3 monsters in your hand with the same name to banish this card and draw a card.

NecroCharger
Wind/Zombie/3/1300/1400
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as an Insect-type as well as its other types. Once per turn, you can target one monster you opponent controls and increase the level of the target monster up to 12 and decrease it's ATK 150x the number of levels increased until the end phase. While this card is face-up, if you control 2 or more monsters with the same name, they gain 700 ATK and DEF.

NecroReviver
Light/Insect/4/1400/1100
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. When this monster is summoned you can banish 1 monster from your graveyard to add 1 lv 5 or higher Zombie-type monster from your deck to your hand. Once per turn you can skip your draw phase to discard or banish 1 monster from your hand. If you control 3 or more monsters with the same name you can discard this card to Special Summon one level 5 or higher Insect or Zombie-type monster from your graveyard.

NecroSweeper
Wind/Zombie/3/1200/1300
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as an Insect-type as well as its other types. While this card is face-up on the field, all monsters in your graveyard are treated as level 1 monsters. While this is the only monster you control you can normal summon monster from your hand with out tributes equal to or less than the combined level of all the monster cards in your graveyard. Once per turn you can return any number of monsters on your side of the field to their owners hand, the card zones they were in are still considered occupied,they return to the field during your Main Phase 2, if you control 3 or more monsters with the same name, they return to your side of the field at the beginning of your Battle Phase.

NecroAvenger
Light/Insect/4/1300/900
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. Once per turn you can target one Face-up monster you control and increase its level x1 for each monster in your graveyard until the end phase. When a monster you control is removed from the field you can tribute this card to SS it onto your side of the field. If you control 3 or more monsters with the same name you can tribute another monster you control instead.

Decomposing Hive
Field Spell
Once per turn, if you control 3 or more monsters with the same name, you can activate one of the following effects: -Send one Zombie-type monster from your deck to your graveyard. -Send one Insect-type monster from your deck to your hand.

Necrotic Memory
Spell Card
Select 2 or more monster cards in your graveyard with the same name and shuffle them into your deck. If a "NecroSoldier" monster is banished while this card is in your graveyard, shuffle this card into your deck.

NecroStratigics
Spell Card
Target one monster card in your hand, discard the targeted card to add a monster with the same name as the discarded card (other than the discarded card) from your graveyard to your hand. If you control 2 or more monsters with the same name you can add a spell card from your graveyard with a different name than the targeted monster instead.

Necrotic Bite
Trap Card
When a monster you control would be destroyed by battle target it, you can reveal 1 monster from your hand with the same name as the targeted monster. The attacking monster is destroyed, if you control 2 or monsters with the same name, take control of the attacking monster.


Last edited by SoulFire on Tue Oct 23, 2012 9:16 pm; edited 6 times in total
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Post by DIGITAL on Wed Oct 17, 2012 11:26 pm

Added 3 new cards
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Post by DIGITAL on Thu Oct 18, 2012 1:09 pm

updated to add more flow
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Post by Anime Girl References on Thu Oct 18, 2012 2:26 pm

Unknown XI and XIII work extremely well with their intended counterparts, but I worry if they go hand in hand together too well. Never know until we test.

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Post by DIGITAL on Thu Oct 18, 2012 2:40 pm

So i take it that other than that these cards are fine? thank you Smile
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Post by Anime Girl References on Thu Oct 18, 2012 3:00 pm

Vermin Raiser's support was well done, and Rabisu + Unknown XI mostly worry me because it works as a 2nd hand man to Moroi, causing a deadly trio of Moroi + Rabisu + Unknown XI.

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Post by Seattleite on Thu Oct 18, 2012 3:02 pm

They all seem good to me. Some of the effects seem... weird... but i'm sure you have strategies for them.

One thing: change the first sentence to "except while in the deck" cause of the Umi / ALO rule

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Post by DIGITAL on Thu Oct 18, 2012 3:03 pm

explain why because i was never told of this rule lol
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Post by Seattleite on Thu Oct 18, 2012 3:05 pm

You can't have any more than 3 of Umi or ALO combined in your deck, because ALO's name is treated as "Umi", including while in the deck.

Same with the Harpie Ladies. They finally got smart and made Harpie Queen which was only treated as "Harpie Lady" while on the field or Graveyard ( i think )

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Post by DIGITAL on Thu Oct 18, 2012 3:06 pm

oh well that kills a few ideas i had, but ill fix it
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Post by DIGITAL on Thu Oct 18, 2012 3:08 pm

fixed cards
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Post by DIGITAL on Thu Oct 18, 2012 3:08 pm

and DH, i guess ill submit it as is, and if that combo is over kill ill reccomend a nerf
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Post by DIGITAL on Tue Oct 23, 2012 2:02 pm

remastered, please new replies before next set comes around
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Post by DIGITAL on Tue Oct 23, 2012 2:34 pm

edited
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Post by EMSOUP on Tue Oct 23, 2012 4:36 pm

SoulFire wrote:NecroMorpher
Wind/Zombie/3/1200/1000
This card's name is treated as "NecroSoldier", except while in the deck. This card is also treated as Insect-type as well as its other types. While this card is face-up on the field or in your graveyard all Insect type monsters are treated as Zos easy mbie type as well as their other type, and vice versa. This card counts as two tributes for the tribute summon of an Insect or Zombie type monster. When this card is sent to the graveyard, return 2 monsters with the same name from your graveyard to your hand.
The third and the second effect is good, used to wonder when it will be finally made. but the second effect is just insane. with it's (and everyone here's) first eff, it's easy to fullfill the condition. and it's ability to grab anything is insane. flash serpent is instant +2 with this. maybe make it only add "necroSoldier" to balance it a bit. or make it only activate when sent from the field to the graveyard.

NecroFueler
Light/Insect/4/1100/800
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. Once per turn you can banish 1 Monster from your graveyard to have this monster be able to attack your opponent directly. If a monster was Special Summoned this turn, you can tribute this card to draw a card for each of your banished monsters (max 3). Once per turn, while this card is in your graveyard, you can reveal 3 monsters in your hand with the same name and draw a card.
insane card to rack up advantage. with this card, you can draw up to 4 cards in 1 turn just by SSing a monster. need more restriction imo. at least every one of them is frail(except if you have charger face-up.)

NecroCharger
Wind/Zombie/3/1300/1400
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as an Insect-type as well as its other types. When another Insect or Zombie type monster you control declares an attack, increase the level of the defending monster up to 12 and decrease it's ATK 150x the number of levels increased until the end of the damage step. While this card is face-up, if you control 2 or more monsters with the same name, they gain 700 ATK and DEF.
Good card. screws opponent's attempt to xyz or synchro.

NecroReviver
Light/Insect/4/1400/1100
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. When this monster is summoned you can banish 1 monster from your graveyard to add 1 lv 5 or higher Zombie-type monster from your deck to your hand. Once per turn you can skip your draw phase to discard or banish 1 monster from your hand. If you control 3 or more monsters with the same name you can discard this card to Special Summon one level 5 or higher Insect or Zombie-type monster from your graveyard.
good, and balanced effect, imo. what are this card's viable targets?

NecroSweeper
Wind/Zombie/3/1200/1300
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as an Insect-type as well as its other types. While this card is face-up on the field, all monsters in your graveyard are treated as level 1 monsters. While this is the only monster you control you can normal summon monster from your hand with out tributes equal to or less than the combined level of all the monster cards in your graveyard. Once per turn you can return any number of monsters on your side of the field to their owners hand, the card zones they were in are still considered occupied,they return to the field during your Main Phase 2, if you control 3 or more monsters with the same name, they return to your side of the field at the beginning of your Battle Phase.
hmm, i don't get the effect, but should be good. could you explain this card's eff?

NecroAvenger
Light/Insect/4/1300/900
This card's name is treated as "NecroSoldier", except while in the deck. This card is treated as a Zombie-type as well as its other types. Once per turn you can target one Face-up monster you control and increase its level x1 for each monster in your graveyard until the end phase. When a monster you control is removed from the field you can tribute this card to SS it onto your side of the field. If you control 3 or more monsters with the same name you can tribute another monster you control instead.
hmm, good concept. but what would it's purpose be?

Decomposing Hive
Field Spell
Once per turn, if you control 3 or more monsters with the same name, you can activate one of the following effects: -Send one Zombie-type monster from your deck to your graveyard. -Send one Insect-type monster from your deck to your hand.
balanced, really useful eff. reminds me of dragunity's field.

Necrotic Memory
Spell Card
Select 3 monster cards in your graveyard with the same name and shuffle them into your deck. If a "NecroSoldier" monster is banished while this card is in your graveyard, shuffle this card into your deck.
recycling cards and this card can be recycled. the problem is this card is slower imo than support recharge, and more restrictive. other than it's ability to recycle itself to the deck(and you have no S/T searcher), Recharge is superior imo.

NecroStratigics
Spell Card
Target 1 level 5 or higher monster you control and select one monster card in your hand, discard the selected card to add a monster with the same name as the discarded card (other than the discarded card) from your graveyard to your hand.
good spell search-like spell. setting up grave, the need to have a level 5 or higher monster on the field made it a bad early card though.

Necrotic Bite
Trap Card
When a monster you control would be destroyed by battle target it, you can reveal 1 monster from your hand with the same name as the targeted monster. The attacking monster is destroyed, if you control 3 or more face-up monsters with the same name the destroyed monster is banished.
it's sakuretsu(or Dimensional prison), with restrictions! it's a bit underwhelming imo. but maybe in this meta it'll shine as a great card.



overall, great cards! the future of these card is bright(except if any of them is hit by the banlist). can't wait to see them in action.
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Post by DIGITAL on Tue Oct 23, 2012 8:52 pm

Thank you so much for the review!!! I've been waiting for someone to actually read them and not just skim through them

Avenger is supposed to combo with (I think this is the right name) Flare Charger?

Sweeper: All monsters in the graveyard are lv1 (to increase search ability of cards on graveyard, to activate second effect, and to support a card that I forget the name off), while sweeper is face up, you can normal summon a monster without tributes if its level is equal to or less than the combined level of all monster cards in your graveyard (since they are all lv 1 it would require 5 to normal summon a lv 5 with out tributes, etc.)

This card then removes cards from the field for effects that designate only having a specific amount of a certain type of car to activate (makes summoning a certain card that I can't remember easier), but those cards are returned to their spots after your battle phase, or before if you control 3 or more monsters with the same name.

does that clear that up?
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Post by DIGITAL on Tue Oct 23, 2012 9:28 pm

updated
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