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Post by Ruthlessly Condemned on Thu Oct 04, 2012 4:06 pm

Having a horrible Habit of planning ahead with advice from other people, I tend to have way too many ideas flowing in my head at once... These are likely going to be my next Submissions for Next set, So I will be testing most of these thoroughly to make sure they aren't too broke, Your Criticism is appreciated...

Cosmic Archmage
[LIGHT/Spellcaster/1/200/500]
During either player's Turn: You can send this card from your hand to the Graveyard to target 1 Monster on the field; Declare an Attribute, It's Level becomes 1 and it's Attribute becomes the declared Attribute. The effect of "Cosmic Archmage" can only be activated Once per turn

Pitch-Black Sacred Raven
[WIND/Winged-Beast/Tuner/1/100/100]
When this card is Special Summoned: Draw 1 card. During your opponent's turn, when your opponent Normal Summons a monster: You can send this card you control to the Graveyard to target 1 Level 3 or lower Winged-beast-type Monster or 1 Level 1 Monster in your Graveyard, Except "Pitch-Black Sacred Raven"; Special Summon it.

Dark Laboratory - Aide
[DARK/Psychic/1/250/0]
When this card is drawn during your Draw Phase while you control a "Dark Laboratory" card: You can reveal it; Draw 1 card and reveal it, If it was a "Dark Laboratory" Monster, except "Dark Laboratory - Aide", Special Summon it. Once per turn, During your Draw phase when the effect of a "Dark Laboratory" monster activates in your hand: You can Shuffle this card in your Graveyard into your Deck and draw 1 card

Frozen Evir
[WATER/Fairy/Tuner/1/400/500]
During your Main Phase: You can Send this card from your hand to the Graveyard to target 1 Spell card in your opponent's Graveyard; Set on the opponent's Side of the field after revealing it to the opponent. If your opponent activates a Spell card of the Same name during their Next turn, Special Summon this card, If this card was Special Summoned this way, Special Summon 1 "Hailstone Token" (Water/Aqua/1/0/0) on your opponent's Side of the field in face-up Defense Position, It cannot be Tributed or used as a Synchro Material Monster.

Nightmare of Insanity
[Spell/Quick-play]
Shuffle 2 Monsters in your hand into your Deck and Draw 2 cards, then your Opponent can Shuffle 2 Monsters in their hand into their Deck and Draw 2 cards.

Voracious Greedsnake
[DARK/Reptile/1/0/0]
Cannot be Special Summoned. When this card is Normal Summoned during your Main Phase 1: Draw 2 cards, then end your Turn. You cannot Summon, Set or Activate other cards or Effects during the turn you activate this effect.

Protector of the One
[LIGHT/Rock/1/100/1100]
While you control a Level 1 Monster, You can Special Summon this card (From your Hand). You can only control 1 "Protector of the One". Your opponent cannot target Level 1 Monsters with Card effects and they cannot Target another Level 1 Monster for attacks. Once per turn: This card cannot be Destroyed by Battle

Gatekeeper of the Final Door
[LIGHT/Rock/11/2150/3100]
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand while you have 10 or more Level 1 monsters in your Graveyard and cannot be Special Summoned in other ways. You can Discard 1 card; Special Summon as many Level 1 Monsters in your Graveyard as Possible, Their effects are Negated. The effect of "Gatekeeper of the Final Door" can only be activated Once per turn.

Singularity Aegis
[Spell/Quick-play]
Send 1 Level 1 Monster in your hand to the Graveyard. Level 1 Monsters cannot be Removed from the field this turn (Including being used as a Tribute or Material for a Summon or Card effect).

Innocent Barrier Maiden
[LIGHT/Spellcaster/1/0/0]
When your opponent Declares an Attack: You can Special Summon this card from your hand and Negate the Attack. You take no Battle Damage in battles involving Face-up Level 1 Monsters.


Last edited by Trololkastel on Sat Oct 06, 2012 6:54 am; edited 2 times in total

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Post by Seattleite on Fri Oct 05, 2012 9:47 am

Trololkastel wrote:Having a horrible Habit of planning ahead with advice from other people, I tend to have way too many ideas flowing in my head at once... These are likely going to be my next Submissions for Next set, So I will be testing most of these thoroughly to make sure they aren't too broke, Your Criticism is appreciated...

Cosmic Archmage
[LIGHT/Spellcaster/1/200/500]
Once per turn, During either player's Turn: You can send this card from your hand to the Graveyard to target 1 Monster on the field; Declare an Attribute, It's Level becomes 1 and it's Attribute becomes the declared Attribute.
Singularity... nothing more

Pitch-Black Sacred Raven
[WIND/Winged-Beast/Tuner/1/100/100]
When this card is Special Summoned: Draw 1 card. During your opponent's turn, when your opponent Normal Summons a monster: You can send this card you control to the Graveyard to target 1 Level 3 or lower Winged-beast-type Monster or 1 Level 1 Monster in your Graveyard, Except "Pitch-Black Sacred Raven"; Special Summon it.
Oh goody, more singularity support. Oh, and it supports winged beasts but has an awkward summon timing and most of the targets are weaklings, except Dark Reflection Ubume

Dark Laboratory - Aide
[DARK/Psychic/1/250/0]
When this card is drawn during your Draw Phase while you control a "Dark Laboratory" card: You can reveal it; Draw 1 card and reveal it, If it was a "Dark Laboratory" Monster, except "Dark Laboratory - Aide", Special Summon it.
Yes, this is good support, but unfortunately a totally dead draw in the opening hand. Dark Laboratory seemingly suck, so i'd give it another effect while on the field.

Oh, and you have Aides.... (name that show)


Frozen Evir
[WATER/Fairy/Tuner/1/400/500]
During your Main Phase: You can Send this card from your hand to the Graveyard to target 1 Spell card in your opponent's Graveyard; Set on the opponent's Side of the field after revealing it to the opponent. If your opponent activates a Spell card of the Same name during their Next turn, Special Summon this card, If this card was Special Summoned this way, Special Summon 1 "Hailstone Token" (Water/Aqua/1/0/0) on your opponent's Side of the field in face-up Defense Position, It cannot be Tributed or used as a Synchro Material Monster.
HMM, is this Frozone support? Or something else? Very interesting card.

Nightmare of Insanity
[Spell/Quick-play]
Shuffle 2 Monsters in your hand into your Deck and Draw 2 cards, then your Opponent can Shuffle 2 Monsters in their hand into their Deck and Draw 2 cards.
Almost outclassed by Shuffle Strategics, but the speed could be nice if you have monster mash.

Voracious Greedsnake
[DARK/Reptile/1/0/0]
Cannot be Special Summoned. When this card is Normal Summoned during your Main Phase 1: Draw 2 cards, then end your Turn. You cannot Summon, Set or Activate other cards or Effects during the turn you activate this effect.
Card Car D in LCCG form! I fear though that Dark Enchinoderm outclasses this one.

Protector of the One
[LIGHT/Rock/1/100/1100]
While you control a Level 1 Monster, You can Special Summon this card (From your Hand). You can only control 1 "Protector of the One". Your opponent cannot target Level 1 Monsters with Card effects and they cannot Target another Level 1 Monster for attacks. Once per turn: This card cannot be Destroyed by Battle
Hey, this could go well in a deck with Fill the Horde, not just singularity Wink

Gatekeeper of the Final Door
[LIGHT/Rock/11/2150/3100]
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand while you have 10 or more Level 1 monsters in your Graveyard and cannot be Special Summoned in other ways. You can Discard 1 card; Special Summon as many Level 1 Monsters in your Graveyard as Possible, Their effects are Negated. The effect of "Gatekeeper of the Final Door" can only be activated Once per turn.
This might have ridiculous locking potential with Starborn Sprite. You can stall for 6 turns max. with invincible monsters.

Singularity Aegis
[Spell/Quick-play]
Send 1 Level 1 Monster in your hand to the Graveyard. Level 1 Monsters cannot be Removed from the field this turn (Including being used as a Tribute or Material for a Summon or Card effect).
Good stuff.

Innocent Barrier Maiden
[LIGHT/Spellcaster/1/0/0]
When your opponent Declares an Attack: You can Special Summon this card from your hand and Negate the Attack. You take no Battle Damage in battles involving Face-up Level 1 Monsters.
Easy to get out, good effect, etc. Ram those Brain Eating Mushrooms and Eerie Wisps >:3

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Post by Ruthlessly Condemned on Fri Oct 05, 2012 11:47 am

Seattleite wrote:
Trololkastel wrote:Having a horrible Habit of planning ahead with advice from other people, I tend to have way too many ideas flowing in my head at once... These are likely going to be my next Submissions for Next set, So I will be testing most of these thoroughly to make sure they aren't too broke, Your Criticism is appreciated...

Cosmic Archmage
[LIGHT/Spellcaster/1/200/500]
Once per turn, During either player's Turn: You can send this card from your hand to the Graveyard to target 1 Monster on the field; Declare an Attribute, It's Level becomes 1 and it's Attribute becomes the declared Attribute.
Singularity... nothing more
I disagree, This is also an Anti-Xyz and Synchro Disrupting Hand Trap since it doesn't say "You control"

Pitch-Black Sacred Raven
[WIND/Winged-Beast/Tuner/1/100/100]
When this card is Special Summoned: Draw 1 card. During your opponent's turn, when your opponent Normal Summons a monster: You can send this card you control to the Graveyard to target 1 Level 3 or lower Winged-beast-type Monster or 1 Level 1 Monster in your Graveyard, Except "Pitch-Black Sacred Raven"; Special Summon it.
Oh goody, more singularity support. Oh, and it supports winged beasts but has an awkward summon timing and most of the targets are weaklings, except Dark Reflection Ubume
Lava-Winged Icarus would like to speak with you

Dark Laboratory - Aide
[DARK/Psychic/1/250/0]
When this card is drawn during your Draw Phase while you control a "Dark Laboratory" card: You can reveal it; Draw 1 card and reveal it, If it was a "Dark Laboratory" Monster, except "Dark Laboratory - Aide", Special Summon it.
Yes, this is good support, but unfortunately a totally dead draw in the opening hand. Dark Laboratory seemingly suck, so i'd give it another effect while on the field.

Oh, and you have Aides.... (name that show)

An Aide is a person who assists the Doctor or Nurse with the Paperwork and stuff... I think... But Will do on the additional effect... but I don't watch TV often

Frozen Evir
[WATER/Fairy/Tuner/1/400/500]
During your Main Phase: You can Send this card from your hand to the Graveyard to target 1 Spell card in your opponent's Graveyard; Set on the opponent's Side of the field after revealing it to the opponent. If your opponent activates a Spell card of the Same name during their Next turn, Special Summon this card, If this card was Special Summoned this way, Special Summon 1 "Hailstone Token" (Water/Aqua/1/0/0) on your opponent's Side of the field in face-up Defense Position, It cannot be Tributed or used as a Synchro Material Monster.
HMM, is this Frozone support? Or something else? Very interesting card.
I Built it for Frozone, hence "Frozen"

Nightmare of Insanity
[Spell/Quick-play]
Shuffle 2 Monsters in your hand into your Deck and Draw 2 cards, then your Opponent can Shuffle 2 Monsters in their hand into their Deck and Draw 2 cards.
Almost outclassed by Shuffle Strategics, but the speed could be nice if you have monster mash.
That's not the only thing it's nice in... Activate This during your Draw Phase in a Dark Lab Deck, Proceed to trollface

Voracious Greedsnake
[DARK/Reptile/1/0/0]
Cannot be Special Summoned. When this card is Normal Summoned during your Main Phase 1: Draw 2 cards, then end your Turn. You cannot Summon, Set or Activate other cards or Effects during the turn you activate this effect.
Card Car D in LCCG form! I fear though that Dark Enchinoderm outclasses this one.
It's more or less that, but it's meant to be run in a special Deck I'm thinking of

Protector of the One
[LIGHT/Rock/1/100/1100]
While you control a Level 1 Monster, You can Special Summon this card (From your Hand). You can only control 1 "Protector of the One". Your opponent cannot target Level 1 Monsters with Card effects and they cannot Target another Level 1 Monster for attacks. Once per turn: This card cannot be Destroyed by Battle
Hey, this could go well in a deck with Fill the Horde, not just singularity Wink
Hey, Look, Another Card i have not heard of XD

Gatekeeper of the Final Door
[LIGHT/Rock/11/2150/3100]
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand while you have 10 or more Level 1 monsters in your Graveyard and cannot be Special Summoned in other ways. You can Discard 1 card; Special Summon as many Level 1 Monsters in your Graveyard as Possible, Their effects are Negated. The effect of "Gatekeeper of the Final Door" can only be activated Once per turn.
This might have ridiculous locking potential with Starborn Sprite. You can stall for 6 turns max. with invincible monsters.
The only problem is that Level 1 Mash can be the only deck that can run this card... but even then...

Singularity Aegis
[Spell/Quick-play]
Send 1 Level 1 Monster in your hand to the Graveyard. Level 1 Monsters cannot be Removed from the field this turn (Including being used as a Tribute or Material for a Summon or Card effect).
Good stuff.

Innocent Barrier Maiden
[LIGHT/Spellcaster/1/0/0]
When your opponent Declares an Attack: You can Special Summon this card from your hand and Negate the Attack. You take no Battle Damage in battles involving Face-up Level 1 Monsters.
Easy to get out, good effect, etc. Ram those Brain Eating Mushrooms and Eerie Wisps >:3
Actually, It's meant to Combo with Voracious Greedsnake, but that could work too XD

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