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Transcendentals Empty Transcendentals

Post by AsianGuy1137 on Sun Sep 30, 2012 5:15 am

So it's been a while, but with my impending boredom and expertise at procrastination, I've decided to take up ccg again. I hope I'm not too rusty.

And the worlds will shatter as existence is unmade...

- TRANSCENDENTALS -

Transcendent Voyager
Monster | LIGHT | *** | ATK: 0 | DEF: 0
Psychic | Effect: When this card is Normal Summoned: Select 1 card your on your opponent's side of the field or their hand; send it to the bottom of its owner's Deck. During your End Phase: Banish this card.

Transcendent Clairvoyant
Monster | LIGHT | *** | ATK: 1000 | DEF: 1800
Psychic | Effect: Once per turn: You can declare a card type (Monster, Spell, or Trap); look at the top three cards of your opponent's Deck and rearrange them in any order. For each card of the declared type: Increase this card's ATK by 500. Your opponent cannot play cards of the declared type until their next End Phase.

Transcendent Justicar
Monster | LIGHT | **** | ATK: 1500 | DEF: 1900
Psychic | Effect: Once per turn: You can declare a card type (Monster, Spell, or Trap); select up to 2 cards in your opponent's hand and look at them. You can return one card of the selected type to the top of your opponent's Deck. If a card was returned to your opponent's Deck by this effect: Your opponent cannot activate cards of the declared type until their next End Phase.

Transcendent Harbinger
Monster | LIGHT | **** | ATK: 1200 | DEF: 1500
Psychic | Effect: This card can only be Special Summoned by banishing 1 "Transcendent" monster from your Graveyard and cannot be Summoned any other way. When this card is Special Summoned: You can look at one card on the field or your opponent's hand and return it to the top of its owner's Deck. Your opponent cannot activate cards of the returned card's type until their next End Phase.

Planeswalk
Spell | Normal
Banish 1 "Transcendent" monster from your Deck or Graveyard; add 1 of your banished "Transcendent" monster(s) to your hand.

Planar Mediation
Spell | Normal
Banish 1 "Transcendent" monster from your Deck or Graveyard. Declare a card type (Monster, Spell, or Trap); Look at the top 5 cards of your Deck and add 1 card of the declared type to your hand. Your opponent cannot activate cards of the declared type until their next End Phase.

Planar Revelation
Spell | Normal
Banish 1 "Transcendent" monster from your side of the field or your hand; draw 2 cards and reveal one of the cards. Your opponent cannot activate cards of the revealed card's type until their next End Phase.

Planar Distortion
Spell | Normal
Banish 1 "Transcendent" monster from your Deck or Graveyard. Select 1 card on your opponent's side of the field or their hand; reveal it and return it to the top of your opponent's Deck. Your opponent cannot activate cards of the selected card's type until their next End Phase.

Planar Salvation
Trap | Continuous
Select 1 "Transcendent" monster from your Graveyard or your Banished Zone; Special Summon it. If this card is removed from the field: Banish the monster. If the monster is removed from the field: Destroy this card.

_________________
Remember kids, homework fights illiteracy, and fighting illiteracy prevents people from joining gangs and committing crimes. Ergo, doing homework makes you Batman. This, my friends, is the Batman Theorem of Vector Calculus.
AsianGuy1137
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Post by Seattleite on Sun Sep 30, 2012 7:20 am

AsianGuy1137 wrote:
Transcendent Voyager
Monster | LIGHT | *** | ATK: 0 | DEF: 0
Psychic | Effect: When this card is Normal Summoned: Select 1 card your on your opponent's side of the field or their hand; send it to the bottom of its owner's Deck. During your End Phase: Banish this card.
First of all, welcome back. Second of all, the layout for the cards is nice. Third, good card.

Transcendent Clairvoyant
Monster | LIGHT | *** | ATK: 1000 | DEF: 1800
Psychic | Effect: Once per turn: You can declare a card type (Monster, Spell, or Trap); look at the top three cards of your opponent's Deck and rearrange them in any order. For each card of the declared type: Increase this card's ATK by 500. Your opponent cannot play cards of the declared type until their next End Phase.
This will probably require testing. The last effect is some powerful control, combined with controlling their draws. But doesn't immediately worry me.

Transcendent Justicar
Monster | LIGHT | **** | ATK: 1500 | DEF: 1900
Psychic | Effect: Once per turn: You can declare a card type (Monster, Spell, or Trap); select up to 2 cards in your opponent's hand and look at them. You can return one card of the selected type to the top of your opponent's Deck. If a card was returned to your opponent's Deck by this effect: Your opponent cannot activate cards of the declared type until their next End Phase.
WUT is a justicar? "Activate" when applied to monsters means their effects right? If so, same as above. If not and you meant "Play", it's too powerful.

Transcendent Harbinger
Monster | LIGHT | **** | ATK: 1200 | DEF: 1500
Psychic | Effect: This card can only be Special Summoned by banishing 1 "Transcendent" monster from your Graveyard and cannot be Summoned any other way. When this card is Special Summoned: You can look at one card on the field or your opponent's hand and return it to the top of its owner's Deck. Your opponent cannot activate cards of the returned card's type until their next End Phase.
Powerful control with spin.... gonna say no.

Planeswalk
Spell | Normal
Banish 1 "Transcendent" monster from your Deck or Graveyard; add 1 of your banished "Transcendent" monster(s) to your hand.
Generic Tutor. Alright.

Planar Mediation
Spell | Normal
Banish 1 "Transcendent" monster from your Deck or Graveyard. Declare a card type (Monster, Spell, or Trap); Look at the top 5 cards of your Deck and add 1 card of the declared type to your hand. Your opponent cannot activate cards of the declared type until their next End Phase.
Almost Guaranteed +0 with control, also no

Planar Revelation
Spell | Normal
Banish 1 "Transcendent" monster from your side of the field or your hand; draw 2 cards and reveal one of the cards. Your opponent cannot activate cards of the revealed card's type until their next End Phase.
It's an improved D Draw, with all these control and draw effects you can pass turn through turn and your opponent can't play anything.

Planar Distortion
Spell | Normal
Banish 1 "Transcendent" monster from your Deck or Graveyard. Select 1 card on your opponent's side of the field or their hand; reveal it and return it to the top of your opponent's Deck. Your opponent cannot activate cards of the selected card's type until their next End Phase.
Banishing from the Deck isn't really a cost. A 1 for 1 Spin with control, also no

Planar Salvation
Trap | Continuous
Select 1 "Transcendent" monster from your Graveyard or your Banished Zone; Special Summon it. If this card is removed from the field: Banish the monster. If the monster is removed from the field: Destroy this card.
This is alright stuff, as long as there's not a influx of boss Transcendants

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Post by AsianGuy1137 on Sun Sep 30, 2012 7:25 am

Maybe spinning is too strong and a good bounce would suffice. Also thanks, nice to be back. I just thought I'd have to do something so I spent about half an hour entertaining the idea of a true control archetype.

_________________
Remember kids, homework fights illiteracy, and fighting illiteracy prevents people from joining gangs and committing crimes. Ergo, doing homework makes you Batman. This, my friends, is the Batman Theorem of Vector Calculus.
AsianGuy1137
AsianGuy1137

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Post by Seattleite on Sun Sep 30, 2012 7:31 am

Very Happy

As much as I love control, yeah it was too strong. Bouncing some of them would be a great change.

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