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Post by CNo.101 S.H.Death Knight on Mon Sep 24, 2012 1:53 pm

|Time Warp Passage|???|????|Spell Card|Spell|||||Banish 1 monster from your hand; move forward the turn counts equal to the Level of the monster banished by this effect. After a number of Standby Phases equal to the number of Tributes for the monster banished by this effect required to Normal Summon have been passed after this card's activation: Special Summon it.|

|Exiled Gardna|???|????|Warrior/Effect|Light||4|1600|1700|While this card is banished, If damages would be inflicted to you: You can return this card to the Graveyard; reduce the damage equal to the number of Turn Counts x 100.|

|Chrono Entity Versatio|???|????|Machine/Effect|Light|8||2000|2000|This card gains ATK equal to the number of Turn Counts x 100. You can target a face-up monster on the field; move back the Turn counts equal to that monster's Level/Rank, then return it to the hand. If a monster(s) in the Graveyard or is banished, was used to Summon the monster returned to the hand by this effect; your opponent must Special Summon it and its effects are negated.|

|Pressure of Timeline|Spell Card||Spell Card||Equip|||It gains ATK equal to the number of Turn Counts x 100. When the equipped monster destroy a card (either by Battle or Card effect): Move forward the Turn Counts by 1, then draw 1 card. If the Equipped monster leaves the field; banish it and all monsters with the same name as the equipped monster from its controller's hand, Deck or Graveyard, then move forward the Turn Counts by 3 but their effects are negated.|


Last edited by Scheath666 on Tue Sep 25, 2012 10:23 am; edited 5 times in total

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
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Post by Ash on Tue Sep 25, 2012 3:33 am

eww turn count cards are boring and kinda uninteresting.

deepstar harvester is fucking broke

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Post by CNo.101 S.H.Death Knight on Tue Sep 25, 2012 4:45 am

Ash wrote:eww turn count cards are boring and kinda uninteresting.

Well that's your opinion and I will respect it.

deepstar harvester is fucking broke

IKR?! I woke up this morning and saw that piece of shit!!! and not only that the name is fucking crappy!!

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 30
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Post by Seattleite on Tue Sep 25, 2012 6:38 am

Scheath666 wrote:|Time Warp Passage|???|????|Spell Card|Spell|||||Banish 1 monster from your hand; move forward the turn counts equal to the Level of the monster banished by this effect. If that monster requires no Tributes to Normal Summon, Special Summon it during your next Standby Phase after this card's activation. If that monster requires 1 Tribute to Normal Summon, Special Summon it during your second Standby Phase after this card's activation. If that monster requires 2 Tributes to Normal Summon, Special Summon it during your third Standby Phase after this card's activation.|
Lurv this card. Better wording would be "Special Summon the banished monster after a number of your standby phases have passed equal to the number of tributes needed to Normal Summon it + 1" ? Maybe?


|Exiled Gardna|???|????|Warrior/Effect|Light||4|1600|1700|While this card is banished, damages inflicted to you is reduced by 100 x the number of turns counts. If you gains Life Points: Return this card to your Graveyard.|
Fer brokes. Effect stacks and virtually impossible to counter.

|Chrono Entity Versatio|???|????|Machine/Effect|Light|8||2000|2000|This card gains ATK equal to the number of Turn Counts x 100. You can target a face-up monster on the field; return it to the hand, then move backward the Turn Counts equal to the Level/Rank of that monster. If a monster(s) in the Graveyard or is banished, was used to Summon the monster returned to the hand by this effect; your opponent must Special Summon it and its effects are negated.|
Sort of like going back in time, nice concept. Second effect would be worded better if moving the turn count back was worded as a cost IMO

|Pressure of Timeline|Spell Card||Spell Card||Equip|||It gains 100 ATK equal to the number of Turn Counts x 100. When the equipped monster destroy a card (either by Battle or Card effect): Move forward the Turn Counts by 1, then draw 1 card. If the Equipped monster leaves the field; banish it and all monsters with the same name as the equipped monster from its controller's hand, Deck or Graveyard, then move forward the Turn Counts by 3.|
Strange weird cool effect. But also the reason why Exiled Gardna is broke.


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Post by CNo.101 S.H.Death Knight on Tue Sep 25, 2012 10:23 am

bump with fixes

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
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