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Post by Ash on Sat Sep 22, 2012 2:03 am

|Stingerwing Darter|0|Ash|Insect/Effect|Wind|3||1400|700|If this monster is destroyed as a result of battle: Special Summon 1 "Stingerwing" monster from your Deck and destroy 1 Spell or Trap card your opponent controls.|


|Stingerwing Papilio|0|Ash|Insect/Effect|Wind|3||1300|900|If this monster is destroyed as a result of battle: Special Summon 1 "Stingerwing" monster from your Deck and send 1 card from your opponents hand to the Graveyard.|

|Stingerwing Moth|0|Ash|Insect/Effect|Wind|3||300|1800|If this monster is Special Summoned by the effect of a "Stingerwing" monster; shuffle all "Stingerwing" monsters from your Graveyard into your Deck. Once per turn; switch control of one "Stingerwing" monster you control and 1 monster your opponent controls.|

|Poison Point|0|Ash|Spell Card|Spell||Continuous|||When a "Stingerwing" monster is destroyed by battle; inflict 800 damage to your opponent, then Mill 1 card from your opponents Deck or banish 1 card from your opponents Graveyard.|

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|The Heretic|0|Ash|Psychic/Effect|Dark|4||1700|1200|When a Psychic monster is discarded: Target 1 monster your opponent controls; Its ATK and DEF become 0.|

|Beyond the Sea|0|Ash|Spell Card|Spell||Continuous|||Each time a Fish monster is banished; you can banish a card from your opponents Graveyard. If your opponent cannot banish a card for this effect: destroy this card; banish 1 card in your opponents hand.|

|Corpseshifter|0|Ash|Zombie/Fusion/Effect|Earth|4||2300|1200|2 Zombie-type monsters This card can only be Fusion summoned by the effect of "Macabre Fusion". Once per turn: you can banish 1 Zombie monster you control; Special Summon 1 Zombie monster from either players Graveyard.|

So new arch, Psychic support, baniFish support and Macabre Fusion boss. Thoughts?

666 yay


Last edited by Ash on Sat Sep 22, 2012 11:40 pm; edited 2 times in total

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Post by Anime Girl References on Sat Sep 22, 2012 8:19 am

My favorite out of all of them is Papilo.

and there's two "The Heretic"

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Post by Ash on Sat Sep 22, 2012 8:27 am

forgot to rename one :v

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Post by Anime Girl References on Sat Sep 22, 2012 8:41 am

So you can attack an opponent's monster, have the Stingerwing destroy itself in battle to trigger the effects, correct?

So Papillo can knock out 3 cards in one Battle Phase?

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Post by Ash on Sat Sep 22, 2012 8:49 am

i'm assuming you're going to push for something like "except x" or "you cannot summon another x" this turn.

but yes crashing papilio can drop your opponents hand by 3.

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Post by Seattleite on Sat Sep 22, 2012 11:02 am

Ehhhhhh I don't like the stingerwings cause you could keep crashing and totally wreck their field and hand.

Moth is OP'd since you pretty much steal any monster and give them a 300 ATK weakling.

Am I to understand ramming into their monsters with Poison Point out can cause 5000 + damage?

Heretic is cool. Start of a new decktype.

DAMMIT WHY DID YOU GET THAT SONG STUCK IN MY HEAD (Beyond the Sea) . Ok card is good.

Corpseshifter has no ATK/DEF lawl. But good eff.



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Post by Ash on Sat Sep 22, 2012 11:38 pm

i love stingerwings because it's an archetype that +'s when they get ran over ITS REVOLUTIONARY maybe

moth doesn't search out another stingerwing if destroyed though, thought that would balance it.

poison point could potentially inflict 5k but doing so would be incredibly situational since you could get locked into vespids or run out of targets for specific stingers. also once you get locked into a vespid you're out of combo material.

i love the heretic since it works so nice with the other "the" psychics.

i know that feel bro

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Post by CNo.101 S.H.Death Knight on Sun Sep 23, 2012 12:10 am

making Stingerwing to ram against another monster in order to plus is valid, fair and seem kinda cheap shot in the same time.

the fact of dealing 5000+ damage with poison point is situational given that opposing monster have to have destruction immunity in order to ram as many as possible but also of course taking damage is also into consideration.

I like The Heretic and Corspeshifter, given that Corspeshifter is another target for Macabre Fusion.


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Post by Seattleite on Sun Sep 23, 2012 5:12 am

Ash wrote:i love stingerwings because it's an archetype that +'s when they get ran over ITS REVOLUTIONARY maybe
loyal to la revolucion, bueno

moth doesn't search out another stingerwing if destroyed though, thought that would balance it.
It can still be used outside stingerwings, steal their savior soldier and run over to give 2200 damage, for instance

poison point could potentially inflict 5k but doing so would be incredibly situational since you could get locked into vespids or run out of targets for specific stingers. also once you get locked into a vespid you're out of combo material.
I don't think it will be so situational. You would search out the other 2, always, then go for vespid. Search out the remaining vespids to clear the field.

i love the heretic since it works so nice with the other "the" psychics.
OH, Inquisitor and Stranger? AW YEAH Very Happy
i know that feel bro

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Post by Ash on Sun Sep 23, 2012 7:55 pm

es mucho bueno

i don't think having an unsearchable one-of creature swap will be particularly game-breaking.

you could search out the other 2 but you'll just be cycling through stingers for no reason, you want to play them like glad beasts and pick a stinger for the on-board situation. you won't want to go papilio if your opponent has no hand, and if they have no backrow either, the only real choice is to cycle through vespids and get stuck as soon as it pops enough monsters.

the precognitive too.

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