Silent Hill Monsters (not an archetype)

Go down

Silent Hill Monsters (not an archetype) Empty Silent Hill Monsters (not an archetype)

Post by Seattleite on Thu Sep 20, 2012 3:58 am

Tormented Soul
Zombie | DARK | Level 1
Only the owner of this card can tribute this card. This card cannot be used in an Xyz Summon the turn it is summoned. You can change this face-up card to Defense Position to Special Summon 1 "Tormented Soul" from your Deck or either player's Graveyard to either player's side of the field.
[ 0 / 0]

Numb Body
Zombie | DARK | Level 2
FLIP: Special Summon 1 "Numb Body" from your Deck or Graveyard. You can banish this card from your Graveyard: select 1 face-up monster: change it to face-down Defense Position.
[ 800 / 1500 ]

Straightjacket
Zombie | DARK | Level 3
This card can attack directly. When it does, select 1 face-up monster on the field, and increase this card's ATK equal to its Level x200. If this card is destroyed, you can Special Summon 1 DARK Monster from your Graveyard with a level equal to or lower than the ATK this card had / 300, except "Straightjacket".
[ 400 / 500 ]

Pyramid Head
Fiend | DARK | Level 4
This card inflicts piercing damage. If this card inflicts battle damage; decrease its ATK by an equal amount.
[ 2200 / 0 ]

Bogeyman
Fiend | DARK | Level 6
When this card is Normal Summoned, equip 1 Spell or Trap card on either side of the field to this card. It cannot be chained to this card's effect. While equipped, double this card's original ATK. If this card destroys a monster in battle, destroy all cards equipped to this card and equip 1 Spell or Trap card on either side of the field to this card.
[ 1500 / 0 ]

Valtiel
Fairy | DARK | Level 8
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by tributing 1 DARK Monster and banishing 1 DARK monster in your Graveyard. During your turn or your opponent's Battle Phase, you can banish this face-up card until the End Phase. When this card returns to the field, it gains 1000 ATK for each card your opponent controls.
[ 0 / 0 ]

Images:

Silent Hill Monsters (not an archetype) TUW7i
Silent Hill Monsters (not an archetype) BH9Rz
Silent Hill Monsters (not an archetype) VNGga
Silent Hill Monsters (not an archetype) 69xQN
Silent Hill Monsters (not an archetype) CV044
Silent Hill Monsters (not an archetype) RTbnq


Last edited by Seattleite on Fri Sep 21, 2012 9:45 am; edited 1 time in total

_________________
Ice Cube takes all your moms to prom

BEES:
Silent Hill Monsters (not an archetype) Oprahs-Bees
Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 25
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

Silent Hill Monsters (not an archetype) Empty Re: Silent Hill Monsters (not an archetype)

Post by Anime Girl References on Fri Sep 21, 2012 7:33 am

They seem borderlinely okay.

_________________
MALEVOLENT UPRISE @ 1
Silent Hill Monsters (not an archetype) Tumblr_m5c7h8cBMt1qii6tmo1_250_zps4289d255
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 28
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Silent Hill Monsters (not an archetype) Empty Re: Silent Hill Monsters (not an archetype)

Post by Ash on Fri Sep 21, 2012 8:08 am

tormented soul looks like an xyz engine that provides moroi fodder at a consistent rate so i'm kinda concerned

numb body seems similar in the way that gk spy is an xyz engine but the a/d changer effect on the end seems cool and strong support for flip decks.

straightjacket is... odd.

pyramid head i think would be cooler as 1900/2000 without attack drop

bogeyman looks very interesting but i would say it would be more effective if it equipped upon summon and that the targeted card can't be chained.

valtiel has cool battle dodging, reminds me of verz thunderbird but with more awkward summoning condition, though i guess it's also got more beatsticking potential. interactions with nobleman imps seems interesting if not entirely consistent

_________________
rumbler tumbler is the best card
>whenever i read a card made by emsoup
>Silent Hill Monsters (not an archetype) Tumblr_lz2w42NI6E1qii6tmo1_400
Ash
Ash

Posts : 1484
Join date : 2010-12-10
Age : 25
Location : Hull, England

Back to top Go down

Silent Hill Monsters (not an archetype) Empty Re: Silent Hill Monsters (not an archetype)

Post by Seattleite on Fri Sep 21, 2012 9:44 am

Ash wrote:tormented soul looks like an xyz engine that provides moroi fodder at a consistent rate so i'm kinda concerned
I shall change it

numb body seems similar in the way that gk spy is an xyz engine but the a/d changer effect on the end seems cool and strong support for flip decks.
glad it's interesting

straightjacket is... odd.
Tis the intention Very Happy

pyramid head i think would be cooler as 1900/2000 without attack drop
But then i think it'd be outclassed by Dark Night Warrior (sp?). I'm hoping it has a use as-is

bogeyman looks very interesting but i would say it would be more effective if it equipped upon summon and that the targeted card can't be chained.
Will do.

valtiel has cool battle dodging, reminds me of verz thunderbird but with more awkward summoning condition, though i guess it's also got more beatsticking potential. interactions with nobleman imps seems interesting if not entirely consistent
True, I forgot about that card.

_________________
Ice Cube takes all your moms to prom

BEES:
Silent Hill Monsters (not an archetype) Oprahs-Bees
Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 25
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

Silent Hill Monsters (not an archetype) Empty Re: Silent Hill Monsters (not an archetype)

Post by Ash on Fri Sep 21, 2012 9:55 am

main problem with pyramid head is just that once it inflicts damage it has no value anymore. i guess you could sit on dat 2200 booty for a turn and set up but that leaves you at a turns disadvantage that your opponent could profit from.

2000 atk piercer isn't that bad, and we already have precedent of lv4 2000 atk monster without negative effects (pyrokinetic angel)

_________________
rumbler tumbler is the best card
>whenever i read a card made by emsoup
>Silent Hill Monsters (not an archetype) Tumblr_lz2w42NI6E1qii6tmo1_400
Ash
Ash

Posts : 1484
Join date : 2010-12-10
Age : 25
Location : Hull, England

Back to top Go down

Silent Hill Monsters (not an archetype) Empty Re: Silent Hill Monsters (not an archetype)

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum