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Post by Seattleite on Tue Jul 24, 2012 2:53 pm

Sky Predator
Dinosaur | WIND | Level 4
When this card is Tributed for a Tribute Summon or Set, you gain an additional Normal Summon or Set this turn. You can banish this card from your Graveyard to negate a Spell or Trap card that targets 1 Tribute Summoned monster, and destroy it.
[ 1900 / 1100 ]

Frozen Despair
Fiend | WATER | Level 6
Each time a chain of 2 or more links resolves, put 1 "Frozen" counter on this card. You can remove 1 "Frozen" counter to negate the destruction of a card(s) you control, and destroy the card that would have destroyed them.
[ 2200 / 1700 ]

Chaotic Wildfire
Pyro | FIRE | Level 4
You can Fusion Summon this card from your Hand or Graveyard as if it were in your Extra Deck (The Fusion Materials are 2 or more FIRE monsters). When this card is Fusion Summoned, inflict 400 damage to your opponent for each Fusion Material monster, and this card gains 500 ATK for each fusion material.
[ 1200 / 0 ]

Roulette Revenge
Continuous Spell Card
Roll a Six-Sided Die. If a monster you control with a Level equal to or Lower than that result is destroyed, you can Special Summon 1 Monster from your deck with the same Level as that monster from your Deck. You cannot Special Summon other monsters the turn you use this effect.

Sin City
Field Spell Card
Once per turn, you can Shuffle 1 Level 10 or Higher DARK monster in your Hand to your Deck and Special Summon 1 Level 4 or Lower monster from your Graveyard. If a monster is changed to face-up Defense Position, activate its effect as if it were Normal Summoned.

Shard Thrower
Warrior | LIGHT | Level 1
FLIP: Destroy a number of opponent's monsters up to the number of face-up Spell or Trap cards they control. Inflict 500 damage for each face-down Spell or Trap card they control.
[ 400 / 200 ]

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Post by Seattleite on Fri Jul 27, 2012 4:14 pm

and no one comments Sad

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Post by Anime Girl References on Fri Jul 27, 2012 6:00 pm

Frozen Despair, until more chainable cards are put into the card pool, most likely it will not be able to fire off it's effect very often.

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Post by Seattleite on Fri Jul 27, 2012 6:05 pm

Darkest Hour wrote:Frozen Despair, until more chainable cards are put into the card pool, most likely it will not be able to fire off it's effect very often.

I was hoping that's what all your trap cards would help with Smile

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Post by Seattleite on Fri Aug 10, 2012 2:18 am

would like some more feedback on dese cards.

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Post by Ash on Fri Aug 10, 2012 2:32 am

sky predator is what steelswarm gatekeeper should have been /approval

frozen despair i think is actually quite easy to make use of, it's easier than you think to construct chains with what we have. granted, that is if you can get it safely on the field /mainconcern

can i assume that chaotic wildfire would require the use of a fusion enabling card, or would it work within itself? if the former, seems far too costly. if the latter, could have a thematic burn deck /needsclarification

i would never ever use roulette revenge unless playing some weenie lv 1 deck /hatesluckcards

i'm sure sin city must have some combo but i just can't see it, i want those boss monsters in my hand rather than waiting to see them again. defense position effect just seems awkward and out of place /idgi

outside of something that will ensure your opponent has face-up s/t's, i just don't see any real use for it /frozone

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Post by Seattleite on Fri Aug 10, 2012 12:25 pm

I changed Frozen Despair a little after DH's comment :3

Wildfire is supposed to use a Fusion card. I hoped Advanced Poly might offset the cost. I'll consider the other option.

Hating luck cards seems to be the general consensus around here Razz

Sin City is for those big DARK monsters based off the 7 Sins in WW3. Their effects activated when normal summoned (might have some other use too)

Shard thrower was just random and not one of my better ideas i admit.

thnx

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Post by Leo on Fri Aug 10, 2012 12:28 pm

+1

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