Since YCM doesn't work...

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Since YCM doesn't work...

Post by Illgresi on Mon Oct 07, 2013 9:03 pm

|Jack-in-the-Box|??|????|Machine/Effect|Earth|2||500|500|FLIP: Remove from play 1 FLIP effect monster in your Graveyard and activate its effect as this card's effect. During the End Phase of the turn this card is sent to the Graveyard, you can remove this card from play; Special Summon 1 "Jack-in-the-Box" from your Deck in face-down Defense Position.|

|Cynical Stork|??|????|Winged Beast/Tuner/Effect|Wind|3||1200|500|If this card would be returned to your hand, you can Tribute it instead. If this card was Tributed by its own effect, you can banish it from your Graveyard: negate the effect of a Spell, Trap, or Monster Card and destroy it.|

|Detonation|??|????|Spell Card|Spell||Quick-Play|||Destroy all Spell and Trap Cards activated this turn.|


Last edited by PINK! on Tue Oct 08, 2013 8:19 am; edited 1 time in total
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Re: Since YCM doesn't work...

Post by Ash on Tue Oct 08, 2013 6:06 am

i really like jack in the box

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Re: Since YCM doesn't work...

Post by Seattleite on Tue Oct 08, 2013 6:42 am

Jack in the box is cool.
Stork will really make wind bounce amazing.
Not sure of the use of detonation. Is it mainly for blowing up your own cards?

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Re: Since YCM doesn't work...

Post by Ash on Tue Oct 08, 2013 6:52 am

its a quickplay so its you can ep blow up all their continuous s/t

i guess its a side-deck card sort of thing but it can potentially be a complete blow-out so i'm on the fence for it

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Re: Since YCM doesn't work...

Post by Seattleite on Tue Oct 08, 2013 7:00 am

I see. I thought it would either be that or a sidedeck thing.

Also, Stork is a WIND Tuner Surprised WIND SYNCHRO Very Happy

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