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next set submissions

Post by Ash on Sat Oct 05, 2013 10:49 am

like, reallllly pretty.

Diagryph Falconeye:



|Diagryph Falconeye|0||Winged Beast/Tuner/Effect|Light|4||1700|1600|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Falconeye"); all "Diagryph" monster gain this effect: This monster gains 400 ATK and inflicts Piercing Damage.|

Diagryph Goldmane:



|Diagryph Goldmane|0||Winged Beast/Effect|Light|4||1400|1500|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Goldmane"); all "Diagryph" monster gain this effect: You can return 1 "Diagryph Goldmane" you control to your hand to Special Summon 1 Level 4 Winged Beast-Type monster from your hand or Graveyard (except "Diagryph Goldmane").|

Diagryph Redfeather:



|Diagryph Redfeather|0||Winged Beast/Effect|Light|4||1600|1700|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Redfeather"); all "Diagryph" monster gain this effect: When an opponents monster effect would be activated; you can return this card to your hand to negate that effect.|

Diagryph Whitewing:



|Diagryph Whitewing|0||Winged Beast/Effect|Light|4||1500|1400|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Whitewing"); all "Diagryph" monster gain this effect: This monster can not be targeted by your opponents Spell or Trap cards.|

Diagryph Rider:



|Diagryph Rider|0||Winged Beast/Synchro/Effect|Light|8||2700|2100|1 "Diagryph" Tuner monster + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Add 1 Winged Beast-Type monster from your Graveyard to your hand. While this card is on the field; all other "Diagryph" monsters you control gain this effect: This card cannot be destroyed by battle.|

Valley of Gryphons:



|Valley of Gryphons|0||Spell Card|Spell||Field|||Once per turn you can return 1 face-up Winged Beast-Type monster to your hand and activate one of the following effects: - Discard 1 card: Add 1 "Diagryph" monster from your Deck to your hand. It cannot be Special Summoned this turn. - Select 1 Winged Beast-Type monster in your Graveyard and shuffle it in to your Deck. Then draw 1 card.|

Gryphon Dive:



|Gryphon Dive|0||Trap Card|Trap||Normal|||Return 1 "Diagryph" monster you control to your hand: Destroy 1 card on the field.|

Gryphon Vigil:



|Gryphon Vigil|0||Trap Card|Trap||Normal|||Target 1 Winged Beast-Type monster you control: Return it to your hand and Special Summon 1 "Diagryph" monster from your hand or Graveyard. It cannot be destroyed during this turn.|

Nox Traitor:



|Nox Traitor|0||Fiend/Effect|Dark|4||1200|1900|Once per turn; You can discard 1 Fiend-Type monster: Add 1 "Nox" monster or "Malevolent Uprise" from your Deck to your hand. When this card is flipped face-up: You can destroy 1 Set card or add 1 "Nox" monster from your Deck to your hand.|

Drag to Darkness:

Currently without artwork

|Drag to Darkness|0||Trap Card|Trap||Normal|||You can target 1 monster in your Graveyard or hand and 1 monster your opponent controls: Banish those targets. While this card is in your Graveyard after resolving successfully: Cards banished by the effect of this card can not be targeted by your opponents card effects.|

Martyrdom:

Currently without artwork

|Martyrdom|0||Trap Card|Trap||Normal|||Tribute 1 LIGHT monster to target 1 card your opponent controls: Destroy it and then draw 1 card.|

Waning Flame:

Currently without artwork

|Waning Flame|0||Pyro/Tuner/Effect|Fire|1||300|200|When this card is sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard.|

Feeding the Flames:

Currently without artwork

|Feeding the Flames|0||Spell Card|Spell||Normal|||Activate only during your Main Phase 1. Discard 1 FIRE monster: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this effect.|

Hoplon Shield:

Currently without artwork

|Hoplon Shield|0||Spell Card|Spell||Quick-Play|||Select 1 face-up monster: it is changed to Defense Position and cannot be destroyed during this turn.|

Glacial Armor:

Currently without artwork

|Glacial Armor|0||Trap Card|Trap||Continuous|||Target 1 face-up Level 4 or lower WATER monster you control: While this card is face-up on the field, it cannot be destroyed by battle or by your opponents card effects. During each of your End Phases, place 1 counter on this card: Destroy this card when it has 4 counters on it.|


Last edited by Ash on Wed Oct 30, 2013 12:21 pm; edited 6 times in total (Reason for editing : balanced goldmane)

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Re: next set submissions

Post by Ash on Sat Oct 05, 2013 10:55 am

bow down to your feathered overlords

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Re: next set submissions

Post by Seattleite on Sat Oct 05, 2013 11:26 am

First of all, thank you for naming them all "Diagryph" and not some of them "Gryph" just to be confusing (Like XX-Saber or Daigusto).

Second most seem ok to me, except Diagryph Goldmane, which basically lets you add all Diagryphs from your Graveyard to your hand netting major plusses.


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Re: next set submissions

Post by Ash on Sat Oct 05, 2013 11:32 am

i'd completely forgotten you can bounce the other monsters for shenanigans

will edit effect to "return 1 Diagryph Goldmane" instead

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Re: next set submissions

Post by CNo.101 S.H.Death Knight on Sat Oct 05, 2013 5:46 pm

And you said you're not very creative, Liar Razz 

I like the fact they can be Bulky in terms of effects, their first Summoning   effects, give them a nice approach to the game. Open with Falconeye = Whitewing/Redfeather considered a nice head start of control. Either that or instant Rider with them. Goldmane is good for regain control and act as an insurance to recoveries.  All i can say it already have shit tons of supports to go well with lol. This should be your next set submission imo.

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Re: next set submissions

Post by Ash on Sat Oct 05, 2013 11:48 pm

this is the first archetype i've made since greymarch

i made greymarch in 2011

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Re: next set submissions

Post by DIGITAL on Sun Oct 06, 2013 7:23 am

I love these. They remind me of MTG Gryphons (which I love).
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Re: next set submissions

Post by CNo.101 S.H.Death Knight on Wed Oct 30, 2013 8:04 pm

Just to let you know that the art used in Nox Traitor is currently used by  Nox Betrayer apparently

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"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
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Re: next set submissions

Post by EMSOUP on Wed Oct 30, 2013 9:02 pm

Is it just me who believe Traitor is a bit too much?
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Re: next set submissions

Post by Anime Girl References on Thu Oct 31, 2013 3:07 am

The card would be fine without the first effect.

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Re: next set submissions

Post by Seattleite on Thu Oct 31, 2013 5:30 am

EMSOUP wrote:Is it just me who believe Traitor is a bit too much?
Ditto, especially since it's reusable by a ton of cards. I think the archetype as a whole already has enough searching.

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Re: next set submissions

Post by Ash on Thu Oct 31, 2013 6:22 am

nox has no reliable first turn summons. at all. that's because they have no cards that actually do anything while your opponent doesn't have a face-up card - they straight-up lose to practically any backrow in the game because they build tempo off flipping monsters down and thats all they can do.

like you can say that they have enough searching or that they do too much, but how many of you have actually built the deck, used it and see how quickly it bricks when you have a hand that can't do anything until your opponent lets you. traitor solves the problem of entirely reactive play - it lets you get a nox or uprise for trading a fiend (if you know anything about the deck you don't really have that many to simply throw away) which if you can build on that it gives you a way of building up your cards, though the fact still remains that your opponent has to let you play your cards. they can literally wall you forever by just setting a monster and backrow - again, traitor actually lets you play in this circumstance
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Re: next set submissions

Post by Seattleite on Thu Oct 31, 2013 8:29 am

Have you tested Nox against someone? What was the score?

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Re: next set submissions

Post by Ash on Thu Oct 31, 2013 8:40 am

last time i played nox was against random duelist. at the time icevale witch was legal and i could use 3 uprise

it was a non-finish because of a connection error

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Re: next set submissions

Post by CNo.101 S.H.Death Knight on Thu Oct 31, 2013 9:20 am

Nox Traitor have a balance factor if you open a first turn Summon to get a nox or uprise and welcoming monsters to try to run it down easily till you exploiter'd it or so. Of course, the reason that the specific discard happen to be fiend-type because Nox monsters aren't that affordable to discard so you would use non-nox fiend monsters that may take less priority or more affordable to discard instead. The second effect have chances to be either getting rid of without being triggered, being compensated for its loss or been lucked out in surviving till your next turn. Well in reality there still bunch of ways to get around it but it , at least, help to welcome things that other Noxes can take advantage of them. so It also serve as a bait too. It's not too much as you guys would think, rather it is a fair addition to Nox.

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"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
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Re: next set submissions

Post by EMSOUP on Thu Oct 31, 2013 1:40 pm

Well, let's see how well this went.

But, is the Uprise search ability is really needed? Wouldn't it beat the point of hitting it?
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Re: next set submissions

Post by Ash on Fri Nov 01, 2013 3:29 am

well it was only hit on the principle of what i can do, rather than what it actually did. theoretically, uprise is the card that gives the deck consistency - but we never got to see it in actual play

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Re: next set submissions

Post by Anime Girl References on Fri Nov 01, 2013 3:44 am

they are okay

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