Ribbed Truth for the Numb Generation

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Ribbed Truth for the Numb Generation

Post by Anime Girl References on Sun Sep 22, 2013 10:55 am

Macro Necros
Spell/Continuous
Activate this card when your opponent activates a Spell/Trap Card; Tribute 1 Monster on your side of the field with 1500 ATK or more: negate the activation/effect of that card and destroy it.

Spacial Rend
Spell/Normal
Pay 500 Life Points: Reduce the ATK & DEF of all monsters your opponent controls by 500.

Prismata Arcana
Spell/Normal
Pay 2000 Life Points and select 2 Normal/Quick-Play Spell Cards in your Graveyard. When this card effect resolves, both of the selected cards are activated (You do not pay the cost of the selected Spell Cards.)

Bloodbound Spell
Spell/Quick-Play
Tribute 1 Spellcaster-type Monster you control: the next Spell Card that is activated is treated as activating twice in the same Chain (Chain Link 1 & 2; If the activated card is negated, both are treated as being negated.)

Empty Revival
Trap/Normal
Pay 3000 Life Points: Special Summon as many Normal Monsters in your Graveyard as possible to your side of the field. They cannot be used as Xyz Material.

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Re: Ribbed Truth for the Numb Generation

Post by EMSOUP on Sun Sep 22, 2013 11:17 am

Empty revival will be broke because of normal tuners.
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Re: Ribbed Truth for the Numb Generation

Post by Anime Girl References on Sun Sep 22, 2013 11:36 am

Which synchros in particular?

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Re: Ribbed Truth for the Numb Generation

Post by Seattleite on Sun Sep 22, 2013 11:45 am

Darkest Hour wrote:Macro Necros
Spell/Continuous
Activate this card when your opponent activates a Spell/Trap Card; Tribute 1 Monster on your side of the field with 1500 ATK or more: negate the activation/effect of that card and destroy it.
Very interesting form of negation. I really like this.

Spacial Rend
Spell/Normal
Pay 500 Life Points: Reduce the ATK & DEF of all monsters your opponent controls by 500.
It doesn't need the lp cost.

Prismata Arcana
Spell/Normal
Pay 2000 Life Points and select 2 Normal/Quick-Play Spell Cards in your Graveyard. When this card effect resolves, both of the selected cards are activated (You do not pay the cost of the selected Spell Cards.)
Rulings needed for where in the resolution each of these activates. Potential to be broken, with things like Forbode the Ritual or such, but unsure how viable such a deck would be.

Bloodbound Spell
Spell/Quick-Play
Tribute 1 Spellcaster-type Monster you control: the next Spell Card that is activated is treated as activating twice in the same Chain (Chain Link 1 & 2; If the activated card is negated, both are treated as being negated.)
The next spell card, including your opponent's? This is cool though. Also if you're paying costs for the second card too, you might as well take off "If the activated card is negated..." It ensures at least 1 of your spells goes through.

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Re: Ribbed Truth for the Numb Generation

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