Materia Archetype

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Materia Archetype

Post by TerrorSky on Thu Aug 29, 2013 3:36 pm

This archetype focuses on putting monsters into the S/T Zone as Contiuous Traps with effects. The Warrors all put Materias into the Zones while the Beasts gain effects from being put there by other Materias.

Materia Warrior - Oro
EARTH
L4
Warrior
1800/1400
When this card is Summoned: You can place 1 "Materia" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Trap Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card with this effect:
• Once per turn, if a face-up "Materia" monster is destroyed: Draw 1 card. You can only control 2 face-up "Materia Warrior - Oro" cards in your Spell & Trap Card Zone.


Materia Beast - Plata
EARTH
L4
Beast
1500/1000
If this card is placed into your Spell & Trap Card Zone by the effect of a "Materia" monster (except itself) it gains this effect:
• Once per turn, face-up "Materia" monsters you control cannot be destroyed by card effects.
If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card with this effect:
• Once per turn, face-up "Materia" monsters you control cannot be destroyed by battle during your opponent's turn.



Materia Beast - Diamante
EARTH
L4
Beast
1800/1000
If this card is placed into your Spell & Trap Card Zone by the effect of a "Materia" monster (except itself) it gains this effect:
• Once per turn, you can switch the battle position of 1 face-up monster you control.
Once per turn: You can target 1 Defense Position monster with 1000 or less ATK you control that did not attack this turn (except this card) inflict damage to your opponent equal to the target's original ATK. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card with this effect:
• When an opponent's monster attacks a "Materia" monster you control: You can send this card to the Graveyard to change the monster targeted for an attack to Defense Position and half the attacking monster's ATK.


Materia Warrior - Platino
EARTH
L4
Warrior
700/2200
When this card is Summoned: You can place 1 "Materia" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Trap Card. Once per turn this card cannot be destroyed. When another face-up "Materia" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card with this effect:
• Once per turn, you can Special Summon 1 Level 4 or lower "Materia" monster from your hand in Defense Position. You can only control 1 face-up "Materia Warrior - Platina" in your Spell & Trap Card Zone.

Materia Warrior - Zafiro
EARTH
L4
Warrior
1900/1700
When this card is Summoned: You can place 1 "Materia" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Trap Card. You can Special Summon this card from your hand if you control a face-up "Materia" monster except "Materia Warrior - Zafiro". If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card with this effect:
• Once per turn, you can Special Summon 1 Level 4 or lower "Materia" monster from your hand.

Materia Beast - Esmeralda
EARTH
R4
Beast
2600/2300
2 Level 4 EARTH monsters
When this card is Xyz Summoned: You can Special Summon as many "Materia" cards as possible from your Spell & Trap Card Zone. Once per turn, you can detach 1 Xyz Material to place 1 "Materia Warrior" monster from your Graveyard into your Spell & Trap Card Zone as a Continuous Trap Card with one of the following effects:
• You can destroy 1 monster your opponent controls that destroyed a monster you control. This effect can only be activated once per turn and only once this turn.
• During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
If this card leaves the field: Destroy all cards put into the Spell & Trap Card Zone by this card's effect.

Material Ore - Hierro
EARTH
L2
Rock/Tuner
If you control a face-up "Materia" monster, you can Special Summon this card from your hand.

Material God - Hyper Diamante
LIGHT

Fairy/Synchro
L10
2500/500
1 Tuner + 1 or more non-Tuner "Materia" monsters
Must first be Synchro Summoned (from the Extra Deck). This card gains 300 ATK and DEF for each "Materia" card in your Spell & Trap Card Zone and in your Graveyard. During either player's turn, if this card is in your Graveyard because it was destroyed and sent there: You can banish 1 "Materia" monster from your hand to Special Summon this card in Defense Position. If you do during your opponent's negate this card's effect(s) until the End Phase of your opponent's turn. You can only activate this effect once per turn and only once that turn. Once per turn, you can Special Summon 1 "Materia" monster from your Spell & Trap Card Zone in Attack Position.

Warrior Lives Again
Normal Spell
Target up to 2 "Materia Warrior" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Trap Cards (treat this as going there by their own effect).

Call of the Beasts
Normal Trap
Special Summon 1 "Materia Beast" monster from your Deck. You must have 2 or more "Matetia" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

Material Jackpot
Normal Spell
Pay 1000 Life Points. Discard 1 "Materia" card; send as many cards on the field to the Graveyard as "Materia" cards in your Spell & Trap Card Zone.

Mining Excavation
Normal Trap
Activate only while you have 2 or more "Materia" cards in your Spell & Trap Card Zone. Add 1 "Materia" monster from your Deck to your hand. You can only activate 1 "Mining Excavation" per turn.

Corrupted Cave
Field Spell
All "Materia" monsters are also DARK. All "Materia" monsters you control gain 400 ATK and lose 200 DEF. Once per turn, this card cannot be destroyed by card effects. "Materia" cards in your Spell & Trap Card Zone are treated as if they were monsters but cannot be destroyed by battle, cannot attack directly, cannot be attacked, cannot be Tributed, and neither player takes damage from battles involving them. 


Last edited by TerrorSky on Fri Aug 30, 2013 1:38 am; edited 2 times in total
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Re: Materia Archetype

Post by EMSOUP on Thu Aug 29, 2013 3:44 pm

Zafiro doesn't seems to mesh well with the rest. If it's a level 4, then it'll be better imo.

Hyper Diamante are going to be a dead card really often. You can make it an Extra Deck monster, since with all the other Materias, Esmeralda is enough.

Diamante's ATK is too high. Its still able to be NS'd or SS'd so 2000 is overpowered.

As for support ideas, why don't you import Crystal Blessing and Beacon? Also, maybe something to set up the Materia other than Oro, since same as CB, this archetype seems to be really putting all the works on Oro.
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Re: Materia Archetype

Post by TerrorSky on Thu Aug 29, 2013 3:49 pm

EMSOUP wrote:Zafiro doesn't seems to mesh well with the rest. If it's a level 4, then it'll be better imo.

Hyper Diamante are going to be a dead card really often. You can make it an Extra Deck monster, since with all the other Materias, Esmeralda is enough.

Diamante's ATK is too high. Its still able to be NS'd or SS'd so 2000 is overpowered.

As for support ideas, why don't you import Crystal Blessing and Beacon? Also, maybe something to set up the Materia other than Oro, since same as CB, this archetype seems to be really putting all the works on Oro.
I'll see what I can do.
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Re: Materia Archetype

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