VB Project Bugs
4 posters
VB Project Bugs
Here is the list of all bugs found in the VB Project.
1. If click add or remove from deck without selecting something the following message appears: Run Time Error '9': Subscript out of Range.
2. Not a problem really, but when you add or remove 1 card from 2 or 3, the card instantly goes to the bottom.
3. It appears that the Ultra and Secret Rares can't be pulled??? I have only pulled 1 Ultra in a million packs D:
4. I have had 2 of the same common pulled in one pack a couple of times.
5. You cannot have more than 3 of the same card.
1. If click add or remove from deck without selecting something the following message appears: Run Time Error '9': Subscript out of Range.
2. Not a problem really, but when you add or remove 1 card from 2 or 3, the card instantly goes to the bottom.
3. It appears that the Ultra and Secret Rares can't be pulled??? I have only pulled 1 Ultra in a million packs D:
4. I have had 2 of the same common pulled in one pack a couple of times.
5. You cannot have more than 3 of the same card.
Leo- Posts : 406
Join date : 2010-10-28
Re: VB Project Bugs
All Beta Testers, please post any bugs you find here too.
@ LeoMence - on #3 the chance of pulling a ultra rare is 1/16 and secret rare is 1/64
#4 can be changed
#5 - was designed like that to prevent excessive copies. But you don't need more than 3 though right?
@ LeoMence - on #3 the chance of pulling a ultra rare is 1/16 and secret rare is 1/64
#4 can be changed
#5 - was designed like that to prevent excessive copies. But you don't need more than 3 though right?
Re: VB Project Bugs
Unless if say you get one Alpha WereLord and put him in a recipe then go to build another recipe and he isn't their because he's all ready in a deck. you don't need copys of more than 3.[unless there is trading which I doubt]Seattleite wrote:#5 - was designed like that to prevent excessive copies. But you don't need more than 3 though right?
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: VB Project Bugs
That won't be a problem, because once you load a new deck your old deck is cleared putting all your cards in your trunk before you load it
Re: VB Project Bugs
True.
Btw, I thought we agreed to Ultra 1/12 and Secret 1/23?
Btw, I thought we agreed to Ultra 1/12 and Secret 1/23?
Leo- Posts : 406
Join date : 2010-10-28
Re: VB Project Bugs
I didn't remember that
But it might be a blessing in disguise? Would encourage more dueling, and anyways, you only have 1 pack to choose from
But it might be a blessing in disguise? Would encourage more dueling, and anyways, you only have 1 pack to choose from
Re: VB Project Bugs
Just Bumping this, since now that more people have the program, you can all test for bugs and put them here.
Also Known Bugs:
*Monster affected by compromise is still destroyed
* Blanks in grave
* Both Field Spells are destroyed when 1 is played while another one is on the field
Also Known Bugs:
* Blanks in grave
* Both Field Spells are destroyed when 1 is played while another one is on the field
Last edited by Seattleite on Tue Nov 23, 2010 6:46 pm; edited 3 times in total
Re: VB Project Bugs
Blank spots that crash you appear in Graveyard.
Evanm7- Posts : 198
Join date : 2010-10-29
Age : 28
Location : New York City, New York
Similar topics
» Project CANDY
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» VB Project Update 10/26
» Dylan's Conversion Project
» LCCG Wiki Update Project / Card Errata's
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