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VB Project Bugs

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VB Project Bugs Empty VB Project Bugs

Post by Leo Sat Oct 30, 2010 10:48 pm

Here is the list of all bugs found in the VB Project.

1. If click add or remove from deck without selecting something the following message appears: Run Time Error '9': Subscript out of Range.
2. Not a problem really, but when you add or remove 1 card from 2 or 3, the card instantly goes to the bottom.
3. It appears that the Ultra and Secret Rares can't be pulled??? I have only pulled 1 Ultra in a million packs D:
4. I have had 2 of the same common pulled in one pack a couple of times.
5. You cannot have more than 3 of the same card.
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VB Project Bugs Empty Re: VB Project Bugs

Post by Seattleite Sun Oct 31, 2010 3:24 am

All Beta Testers, please post any bugs you find here too.

@ LeoMence - on #3 the chance of pulling a ultra rare is 1/16 and secret rare is 1/64

#4 can be changed

#5 - was designed like that to prevent excessive copies. But you don't need more than 3 though right?

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Post by ALiCE'S EMOTiON Sun Oct 31, 2010 3:28 am

Seattleite wrote:#5 - was designed like that to prevent excessive copies. But you don't need more than 3 though right?
Unless if say you get one Alpha WereLord and put him in a recipe then go to build another recipe and he isn't their because he's all ready in a deck. you don't need copys of more than 3.[unless there is trading which I doubt]
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Post by Seattleite Sun Oct 31, 2010 3:31 am

That won't be a problem, because once you load a new deck your old deck is cleared putting all your cards in your trunk before you load it
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Post by Leo Sun Oct 31, 2010 5:16 am

True.

Btw, I thought we agreed to Ultra 1/12 and Secret 1/23?
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Post by Seattleite Sun Oct 31, 2010 5:21 am

I didn't remember that Embarassed

But it might be a blessing in disguise? Would encourage more dueling, and anyways, you only have 1 pack to choose from
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Post by Seattleite Sat Nov 06, 2010 5:57 pm

Bug #1 has been fixed, along with many pertaining to the Duel Field.
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VB Project Bugs Empty Re: VB Project Bugs

Post by Seattleite Mon Nov 22, 2010 2:38 pm

Just Bumping this, since now that more people have the program, you can all test for bugs and put them here.


Also Known Bugs:

*Monster affected by compromise is still destroyed
* Blanks in grave
* Both Field Spells are destroyed when 1 is played while another one is on the field



Last edited by Seattleite on Tue Nov 23, 2010 6:46 pm; edited 3 times in total
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Post by Evanm7 Tue Nov 23, 2010 10:05 am

Blank spots that crash you appear in Graveyard.

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Post by Seattleite Tue Nov 23, 2010 10:39 am

adding.
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