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Dynamic Duels set open

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Seattleite
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Dynamic Duels set open Empty Dynamic Duels set open

Post by Seattleite Mon Aug 13, 2012 10:34 am

If you haven't, read this: https://lccg.forumotion.com/t1222-alternative-dueling

This is going to be a separate card pool than any other LCCG stuff. First set is DYN1 unless something more creative pops up. Card limit is the same as DSA, 15 per person

You don't have to come up with new cards for this, you can just submit yours from DSA (possibly with a little re-tooling). Tribute summons don't exist anymore, and the concept of Ability Points is new. You can also submit new cards to include this concept.

Average ATK by level (ROUGH ESTIMATE, USE ONLY AS GUIDELINE):

Level 1: 0 - 500
Level 2: 400 - 900
Level 3: 800 - 1300
Level 4: 1200 - 1700
Level 5: 1600 - 2100
Level 6: 2000 - 2500
Level 7: 2400 - 2900
Level 8: 2800 - 3300
Level 9: 3200 - 3700
Level 10: 3600 - 4100
Level 11: 4000 - 4500
Level 12: 4400 - 5000


Last edited by Seattleite on Mon Aug 13, 2012 10:44 am; edited 1 time in total
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Post by Seattleite Mon Aug 13, 2012 10:39 am

|Pendulum Passer|0000|DYN1|Psychic/Effect|Wind|2||400|600|When this card is Normal Summoned, increase your Ability Points by 1.|

|Wellspring Mole|0000|DYN1|Beast/Effect|Earth|2||600|400|When this card is Normal Summoned, draw 1 card.|

|Dynamic Boost|0000|DYN1|Spell Card|Spell|||||Increase your Ability Points by 4, until the End Phase.|

|Sticky Swamp|0000|DYN1|Trap Card|Trap|||||Activate when your opponent summons a Level 3 or Lower monster. Decrease their Ability Points by an equal amount.|

|Indignant Dead|0000|DYN1|Zombie/Effect|Light|6||2300|1400|If this card was Normal Summoned and sent to the Graveyard, during each of your End Phases, you can Normal Summon this card from your Graveyard (if possible)|

|Karatha, End of all Joy|0000|DYN1|Fiend/Effect|Dark|12||4000|1400|If this card is Normal Summoned, destroy all other cards on the field. This card loses 300 ATK for each card destroyed.|


|Diabolic Rats|0000|DYN1|Beast/Effect|Dark|1||400|400|If this card is sent to the Graveyard in the turn it is Summoned, Special Summon this card from your Graveyard.|

|Rusty Cog|0000|DYN1|Machine/Effect|Light|1||0|0|Once per turn, you can add 1 "Rusty Cog" from your Deck or Graveyard to your hand.|






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Post by Ruthlessly Condemned Mon Aug 13, 2012 1:20 pm

|Rage - The End|??|DYN1|Fiend/Effect|Dark|12||5000|3000|While you have 0 Ability Points, This card's ATK becomes double it's Original ATK. This card loses 300 ATK and DEF for each Ability point you have. You can only control 1 "Rage - The End".|

|Avirre|??|DYN1|Fiend/Effect|Dark|2||0|500|While this card is in your Graveyard, Decrease the Level of all "Rage - The End" in your hand by 2. While you have 2 other "Avirre" in your Graveyard, the Level of "Rage - The End" in you hand becomes 1. When "Rage - The End" is Summoned: Banish this card from your Graveyard.|

|Key Imp|??|DYN1|Fiend/Effect|Dark|1||500|0|When this card is Normal Summoned and you have 4 or more Ability Points: Your Ability Points become 4, and this card gains 200 ATK for each Ability point Removed by this effect. You must control another Fiend-type Monster to Activate and Resolve this effect|

|Lock Imp|??|DYN1|Fiend/Effect|Dark|1||0|0|This card gains 300 DEF for each Ability Point you have. When your opponent takes Damage from Attacking this Defense Position card: You can target 1 card your opponent controls; Destroy it.|

|Ability Glutton|??|DYN1|Fiend/Effect|Dark|6||2700|2000|This card cannot be Special Summoned. When this card is Normal Summoned: Decrease your Ability Points by 4.|

|Greedmaster Goblin|??|DYN1|Fiend/Effect|Dark|3||1200|0|Once per Turn: You can Decrease your Ability Points by 2; Draw 1 card|

|Chain Imp|??|DYN1|Fiend/Fusion/Effect|Dark|4||1500|1700|"Lock Imp" + "Key Imp". When this card is Fusion Summoned: You can Decrease your Ability Points by 2 and Special Summon 1 Fiend-Type monster with 2000 ATK or less from your Deck.|

|Gluttonous Gold Treasurer|??|DYN1|Fiend/Fusion/Effect|Dark|8||3000|1200|"Ability Glutton" + "Greedmaster Goblin" + 1 Fiend-Type Monster. This card cannot be Special Summoned except by Fusion Summon. If you have 2 or Less Ability Points: You can Draw 2 cards. The Effect of "Gluttonous Gold Treasurer" can only be activated Once per turn.|

|Rewriting Fate|??|DYN1|Spell Card|Spell||Continuous|||Instead of Gaining an Ability point at the start of your turn, You draw 1 extra card during your Draw Phase. If you were to gain Ability points due to an opponent's card effect: Draw an equal number of cards instead. you can only control 1 "Rewriting Fate".|

|Stygian Thunder|??|DYN1|Spell Card|Spell||Quick-play|||Activate one of these effects: -Decrease your Ability Points by 2 to target 1 Monster your opponent controls; Destroy it. -Decrease your Ability Points by 8; Destroy all Monsters your opponent controls.|

|Stygian Withdrawal|??|DYN1|Spell Card|Spell|||||Activate one of these effects: -Decrease your Ability points by 4; Draw 1 card -Decrease your Ability points by 6; Draw 2 cards|

|Absolute Zen|??|DYN1|Spell Card|Spell||Quick-play|||During either Player's Main Phase or Battle Phase: Increase your Ability Points by 10 and Your opponent Draws 5 cards. You can only Activate 1 "Absolute Zen" per turn|

|Sudden Weakness|??|DYN1|Trap Card|Trap|||||Roll 1 Die, Both players Decrease their Ability Points equal to the result|

|Curse of Jenkins|??|DYN1|Trap Card|Trap|||||Activate when your opponent Summons a monster in Attack Position: Target that Monster; it's ATK and DEF Becomes 0 and it must Attack during each Battle Phase, if able.|

|Mana Leak|??|DYN1|Trap Card|Trap||Continuous|||When a Monster is removed from the field: The monster's controller loses 1 Ability Counter.|


Last edited by Trololkastel on Thu Aug 23, 2012 6:17 am; edited 3 times in total

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Post by Seattleite Mon Aug 20, 2012 9:59 am

We need some more people to submit! You don't have to make up new cards, just submit old ones (slightly retooled if needed)
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Post by Ash Mon Aug 20, 2012 10:12 am

I was talking about this to Scheath and WereLord the other night, and it just doesn't seem to be capturing much interest.

I've been meaning to rig up some cards for this, but I keep getting caught up in other things :v
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Post by Leo Mon Aug 20, 2012 11:25 am

I will edit this post with cards tomorrow, since I will be around with nothing going on.
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Post by CNo.101 S.H.Death Knight Mon Aug 20, 2012 1:26 pm

|Silverlight|???|DYN1|Beast/Effect|Light|3|400|600|If you control a monster with 1000 or less ATK, you can Special Summon this card (from your hand). If this is Special Summoned this way: Return it to the hand at the End Phase. Once per turn: You can reduce this card's DEF by 200; Special Summon 1 "Will'o Wisp Kyuubi Token" (Pyro-Type/LIGHT/Level 2/ATK 400/DEF 200). The Tokens cannot be Tribute for Tribute Summon. The "Will'o Wisp Kyyubi Tokens" are treated as Beast-Type monster on the field.|

|Neo-Tech Centaurus|???|????|Beast-Warrior/Fusion/Effect|Light|8||2500|2100| 1 400 or lower ATK monster + 1 or more monsters Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. If this card's ATK is 2900 or more: you can activate these effects: -:Once per turn: You can target 1 monster your opponent controls; change its Battle Position. -:During your Main Phase: Send 1 Beast or Beast-Warrior from your hand to the Graveyard to target 1 face-up monster your opponent control; reduce its ATK equal to the DEF of the sent monster. -:When this card attacks the monster that was targeted by this card's effect, your opponent cannot activate Spell and Trap Cards until after the Damage Calculation.|

|Orpheus|???|DYN1|Fiend/Spirit/Effect|Light|1||300|200|Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can send 1 monster from your hand to the Graveyard; until the End Phase, This card's name, Attribute and Type becomes the sent monster's name, Attribute and Type and it gains that sent monster's effect until the End Phase.|

|Up-Rised Rescuer|???|DYN1|Warrior/Tuner/Effect|Water|2||600|200|When this card is Normal Summoned: You can Target 1 monster whose Level is equal or less than the original Level of this card in your Graveyard: Special Summon it. You cannot activate this effect if you play a Spell Card this turn.|

|Laughing Alley Cats in the Shadow|???|DYN1|Beast/Effect|Earth|2|500|100|When this card is destroyed by Battle: You can Special Summoned up to 2 Level 1 monster or 1 Level 2 monster from your Deck. If you Special Summoned 2 monster, they must have the same name otherwise, destroy them.|

|Yelling Orc|???|DYN1|Fiend/Effect|Dark|4||1600|0|Once per turn you can make this card's ATK becomes 0 until the End phase and activate the 1 of the following effects:
-:You can target 1 monster your opponent controls: Return it to your opponent's hand, then change this card to face-up Defense Position.
-:Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster with 1600 ATK or less from your hand, then change this card to face-up Defense Position.|

|Mouth Exploder Demon|???|DYN1|Fiend/Tuner/Effect|Dark|2||500|200|If you Special Summon a monster(s) 2 or more time this turn, You can discard 1 card from your hand and Special Summon this card (from your hand). If you do, during the End Phase of the turn this card is Special Summoned this way: Destroy this card card and inflict 700 damage to your opponent.|

|Death Metal Ogre King|???|????|Fiend/Synchro/Effect|Dark|8|2600|1700|1 Fiend-Type Tuner + 1 or more non-Tuner DARK monsters. While this card's ATK or DEF would become lower than its Original ATK or DEF, it gains the ATK or DEF by that amount respectively. If this card attacks a face-up monster and destroy it by battle: Inflict 800 damage to your opponent. If this card is destroyed: Special Summon 1 monster from your Graveyard that was used as its Synchro material.|

|Dynamic Spell - Star Conversion|???|DYN1|Spell Card|Spell|||||Target 1 face-up monster you control; reduce a number of its Level, then gains Ability Points equal to that amount.|

|Dynamic Seed|???|DYN1|Plant/Effect|Earth|1||100|100|while this card is face-up: its Level become equal to the number of Ability Points you have (Max: 12). This effect is negated if you control another "Dynamic Seed" on the field.|

|Dynamisteel Dragon Enforcer|???|DYN1|Dragon/Synchro/Effect|Fire|8||2900|1500|1 Tuner + 2 or more non-Tuner monsters Reduce 3 Ability Points and target 1 card your opponent controls; destroy that target. If that target is a monster; reduce your opponent's Ability points by 2. Reduce 6 Ability Points and Tribute this card; reduce your opponent's Ability Points to 0. If you do, your opponent does not gain an Ability Point at the start of their next turn.|

|Dynamic Trap - Deep Crevice|???|????|Trap Card|Trap|||||When your opponent Normal Summon a monster with 1500 or less ATK; destroy it, then reduce your opponent' Ability Points equal to that monster's Level.|

|Conversbreaker|???|DYN1|Machine/Effect|Fire|4||1500|800|When this card destroy a monster by Battle; reduce your opponent's Ability Points equal to that monster's Level, then gain Ability Points by that amount and this card gains 200 ATK.|

|Dynamic Spell - Revolutionary Explosion|???|DYN1|Spell Card|Spell|||||Reduce a number of Ability Points and target a number of monsters your opponent controls with combined Levels equal to the amount of Ability Pointed reduced this way; destroy them, then inflict 200 damage to your opponent equal to the number of Ability Pointed Reduced this way.|

|Dragonic Blademaster|???|DYN1|Dragon/Effect|Fire|5|2000|800|Once per turn: Reduce 3 Ability Points; this card can attack twice in the same Battle Phase but it loses 200 ATK until the End Phase. If a Trap card or effect activate while this card attacks: Reduce 1 Ability Points; negate the activation and if you do, destroy it.|

|Skill-Harmonized Synchron|???|DYN1|Machine/Tuner/Effect|Light|2|500|300|Once per turn: You can target 1 face-up monster you control;reduce Ability Points up to 2, then increase that target's Level by that amount. When you Synchro summon using this card and 2 or more Synchro Material Monsters; That Synchro Monster gains 300 ATK and DEF.|

|Star Shimmer Draco|???|DYN1|Dragon/Effect|Light|1|200|100|Once per turn: you can reveal this card; Return 1 other card in your hand to the Deck, then add 1 "Star Shimmer Draco" from your Deck to your hand. If you control 3 face-up "Star Shimmer Draco"; the Level of those monsters become 3.|

|Bright End, Star Dragon|???|DYN1|Dragon/Synchro/Effect|Light|3|1900|1300|(Xyz) 3 Level 3 monsters. While using a "Star Shimmer Draco" as any of its Materials, this card gains 300 ATK and DEF for each "Star Shimmer Draco' attached to this card. Once per turn, when your opponent Normal Summon a monster(s): You can detach 1 Xyz Material from this card and banish it; reduce your opponent's Ability Points equal to the Combined Level of the Summoned monster(s), then until the End Phase, monsters your opponent controls lose 100 ATK for each Ability Points reduced this way.|


Last edited by Scheath666 on Thu Aug 23, 2012 9:58 am; edited 8 times in total
CNo.101 S.H.Death Knight
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Post by Seattleite Mon Aug 20, 2012 2:01 pm

Ash wrote:I was talking about this to Scheath and WereLord the other night, and it just doesn't seem to be capturing much interest.

I've been meaning to rig up some cards for this, but I keep getting caught up in other things :v

I know, I just don't know how to make it more interesting.

Maybe it's one of those above-the-hype kind of thing which will grow in interest in time?
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Post by Anime Girl References Tue Aug 21, 2012 8:12 pm

Lazarus Generator
Spell/Continuous
When a Normal Monster is Normal or Special Summoned, the controller of this card gains 1 Ability Point.

Ability Converter
Spell/Continuous
When a Normal Monster you control is removed from the field by the opponent, you gain 1 Ability Point.

The Horror of the Far Realm
Level 11
4500/4300
[Fiend] In the darkest of hours, as the atrocity drew near, the lost and the conquered cried out in fear. Begging for a savior, to save them from their demise. To hide them from demented eternally scouring eyes. It leveled every mountain, and dried out the sea. All that once was, shall cease to be.
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Post by Seattleite Wed Aug 22, 2012 6:45 am

schweet cards.

Since there aren't many participants i am removing the limit on submitting cards. It's now as many as you want. Also we have a lot of cards that involve AP, and we do need more generic Low Level monsters.
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Post by Anime Girl References Wed Aug 22, 2012 1:21 pm

Sheep of Ultimate Destruction
Level 1/Earth
1000/0
[Beast] Bringer of the end, the Omega and the Super Omega, the devourer of the planets, it embodies all that is destructive and baaaaaaaaaaaaaaaad.

Courtney Walrus
Level 2/Water
1350/900
[Beast] Fear notte, for I, Courtney, shall milk myself and let my milk curdle, to bring to your starving people, a bowl of walrus cheese.

Uncreative Mess
Continuous/Spell
You gain an Ability Point everytime your opponent would draw a card.

Temporal Rend
Normal/Spell
Pay 3 Ability Points: Destroy all face-up monsters your opponent controls.

Skill Steal
Normal/Spell
Reduce your opponent's Ability Points by 2: gain 1 Ability Point.

Electron Cannon
Normal/Spell
Pay 2000 Life Points: Reduce your opponent's Ability Points by 5.

Stamina Scatter
Normal/Spell
Pay 2 Ability Points: Reduce the ATK and DEF of 1 face-up monster by 1500.

Critical Hit
Continuous/Trap
When a monster you control inflicts battle damage to your opponent, you can pay a number of Ability Points equal to the monster's Level: deal an additional 500 battle damage for every Ability Point you paid.

Counter-Rend
Normal/Trap
Negate the attack of one of your opponent's monsters and gain Ability Points equal to the Level of the attacking monster. If your Ability Points are equal to 0 while this card is in your Graveyard, it is returned to your deck.

Cloud of Death
Normal/Trap
Activate this card when your opponent Summons a monster by paying 4 or more Ability Points: Negate it's summon and destroy it.
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Post by Ruthlessly Condemned Wed Aug 22, 2012 5:58 pm

|Raging Avatar of Fate - Avirre|??|DYN1|Fiend/Fusion/Effect|Dark|12||4500|1500|"Avirre" + "Avirre" + "Avirre" + "Chain Imp" + 1 Fiend-Type Fusion Monster. You can Fusion summon this card from the Extra Deck by Sending the Fusion Material Monsters from your Hand, Deck, or Field to the Graveyard (You do not use a Spell or Trap card that conducts a Fusion Summon). "Rage - The End" Cannot be Summoned. During Each End Phase: Target 1 card on the field; Destroy it and Lower your Ability Points by 1.|

|Void Imp|??|DYN1|Fiend/Effect|Dark|1||0|0|When this card is Sent to the Graveyard: You can Special Summon 1 monster from your Deck, Whose ATK is equal to or less than your Ability Points x 300, in Face-up Defense Position.|

|Rage Imp|??|DYN1|Fiend/Effect|Dark|3||600|0|This card gains ATK equal to your Number of Ability Points x 200. When this card is Sent to the Graveyard by an Opponent's Card effect: Target 1 other DARK Monster in your Graveyard with 0 DEF; Add it to your hand.|

|Advanced Polymerization|??|DYN1|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.|

|Skillful Fusion|??|DYN1|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Fusion Summon that Monster from your Extra Deck, then Gain Ability Points equal to the Level of that Monster, If you gained 5 or fewer Ability Points using this effect, Draw 1 card and reveal it, If it's the Same Type and Attribute as the Fusion Monster, Draw 1 more card.|

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